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More Criticals

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More Criticals
More Criticals
Fallout, Fallout 2
requirementsLevel 6
Luck 6
ranks3
effects+5% critical chance
Fallout Tactics
requirementsLevel 6
Luck 6
ranks3
effects+5% critical chance, unavailable to super mutants
Lionheart
requirementsLevel 5
Luck 6
ranks3
effects+5% critical chance
J.E. Sawyer's Fallout RPG
requirementsEither Firearms, Melee, or Unarmed 20
ranks3
effects+20 on Critical Chance rolls
Van Buren
requirements?
ranks?
effects+5% critical chance.
 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JESGametitle-LH
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VBGametitle-JESGametitle-LH

You are more likely to cause Critical Hits in combat if you have this Perk. Each level of More Criticals will get you a +5% chance to cause a critical hit. This is a good thing.

— in-game description, Fallout

More Criticals is a Fallout, Fallout 2, Fallout Tactics, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Lionheart perk.

Fallout, Fallout 2, Fallout Tactics, Van Buren and LionheartEdit

With each level of this perk, you get an additional +5% chance to cause a Critical Hit.

NotesEdit

J.E. Sawyer's Fallout Role-Playing GameEdit

When you score a hit in combat, add 20 to the attack roll for purposes of determining critical hits.

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