Moore (Fallout)
Talk0
15,661pages on
this wiki
this wiki
Redirected from Moore (psyker)
| |
Notable Quotes Audio Project
This article is within the scope of the Notable Quotes Audio Project. This project is dedicated to uploading audio for notable quotes on character articles. If you want to participate, please check the project page.
|
|---|
Moore | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
“
Only the powerful can pass, but they will be kept from passing.
”Moore is one of the four psykers, along with Gideon, Wiggum, and Lucy, that are kept behind a force field in the Master's Lair beneath the Cathedral in 2161.
Contents |
Background
Edit
A scruffy looking fellow, Moore is one of the Master's failed experiments in trying to awaken psychic powers in humans, as he is quite clearly insane. Moore is a pyrokinetic-dominant psyker.[1] These powers are apparently suppressed when Moore was fitted with a psychic nullifier.
Interactions with the player character
Edit
Interactions overview
Edit
| General | Services | Quests | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
| ||||||||||||||||
Other interactions
Edit
- Moore proves to be quite unintelligible when the Vault Dweller encounters him. The only useful information he can provide is that "Gideon speaks the way", with regards to the Vault Dweller reaching the Master himself.
Inventory
Edit
| Apparel | Weapon | Other items |
|---|---|---|
| Clothing | - | Psychic nullifier |
Appearances
Edit
Moore appears only in the original Fallout.
Behind the scenes
Edit
Moore was named after developer Chad Moore.
References
Edit
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
