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{{for|an overview of mole rats in the [[Fallout series|''Fallout'' series]] of games|mole rat}}
 
{{for|an overview of mole rats in the [[Fallout series|''Fallout'' series]] of games|mole rat}}
 
{{Infobox creature
 
{{Infobox creature
|game =FO
+
|games =FO1, FO2
|game2 =FO2
+
|image =FoModel Mole rat.png
|name = Mole rat
+
|image2 =AlbinoMole rat.gif
|image =Fo Render Molerat.png
+
|image desc =Mole rat (left) and albino mole rat (right)
|location =[[Core Region]]
+
|location =[[New California]]
  +
|variants =[[#Mole rat|Mole rat]]<br />[[#Lesser mole rat|Lesser mole rat]]<br />[[#Greater mole rat|Greater mole rat]]<br />[[#Albino mole rat|Albino mole rat]]<br />[[Rat (Fallout)|Giant rat]]<br />[[Pig rat]]
|variations=[[Giant rat]]<br>[[Pig rat]]
 
}}{{Games|FO|FO2}}
+
}}{{Games|FO1|FO2}}
   
''' Mole rat''' is a creature in ''[[Fallout]]'' and ''[[Fallout 2]]''.
+
'''Mole rats''' are creatures found in ''[[Fallout]]'' and ''[[Fallout 2]]''.
  +
  +
==Background==
  +
{{Transcluded|Mole rat}}
  +
{{transcludesection|article=Mole rat|section=Background|options=nointro}}
   
 
==Characteristics==
 
==Characteristics==
  +
===Biology===
Mole rats can often be found in packs together with [[pig rat]]s and [[giant rat]]s. Mole rats can be dispatched with relative ease using second and third tier [[Small Guns|small guns]] and [[Energy Weapons|energy weapons]], most notably [[City-Killer Combat Shotgun|combat shotguns]] and [[Plasma_Pistol_(Fallout)|plasma pistols]]. Early on however, the easiest way to kill them is to aim for the eyes, a critically vulnerable part, as with any creature; human or not. A player with a good unarmed or melee skill can effectively euthanize one by doing so.
 
  +
Mole rats are very large, hairy rodents with a mean streak. They are marginally larger than a large dog, and are rather durable creatures.
   
===Albino Mole Rats===
+
===Gameplay attributes===
  +
Mole rats can often be found in large packs together with [[pig rat]]s and [[Rat (Fallout)|giant rats]], particularly in underground locations such as caverns or derelict vaults. They are very aggressive, and will attack if approached.
[[File:AlbinoMoleRat.gif|120x120px|right]]
 
A rare variety of intelligent albino mole rat exists, and their origins are unknown. They're a bit bigger than a normal mole rat and have a pair of red eyes. The only two known specimens are [[Keeng Ra'at]] and [[Brain]].
 
   
===Stats===
+
==Variants==
  +
===Mole rat===
{{Creature stats FO1
 
  +
[[File:FoModel Mole rat.png|70px|right]]
|Strength=5|Perception=4|Endurance=3|Charisma=1|Intelligence=1|Agility=6|Luck=2
 
  +
Mole rats are large creatures, and take a lot of damage before going down. As individuals they pose a threat to low-level player, but in larger packs of mole rats and rats they can prove to be a potential danger to even more powerful player characters.
|Hit Points=26|Action Points=8|Unarmed Damage=0|Melee Damage=7
 
  +
{{Stats creature FO1|start}}
|Carry Weight=150|Critical Chance=2|Sequence=8|Healing Rate=1|Armor Class=6
 
  +
{{Stats creature FO1|row
|Small Guns=32%|Big Guns=0|Energy Weapons=0|Unarmed=48%|Melee Weapons=0%|Throwing=0
 
  +
|name =Mole rat {{icon|FO2}}
|Normdt=0%|Lasdt=0%|Firedt=0%|Plasdt=0%|Elecdt=0%|Empdt=0%|Expldt=0%
 
  +
|proto ={{Proto|110}}
|Normdr=0%|Lasdr=0%|Firedr=0%|Plasdr=0%|Elecdr=0%|Empdr=500%|Expldr=0%|Raddr=6%|Poisdr=15%
 
  +
|xp =120
  +
|hp =26
  +
|healing rate =1
  +
|ac =6
  +
|sequence =8
  +
|ap =8
  +
|melee damage =7
  +
|crit chance =2
  +
|dt normal =0
  +
|dt laser =0
  +
|dt fire =0
  +
|dt plasma =0
  +
|dt elec =0
  +
|dt expl =0
  +
|dt emp =0
  +
|dr normal =0
  +
|dr laser =0
  +
|dr fire =0
  +
|dr plasma =0
  +
|dr elec =0
  +
|dr expl =0
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|ability1 =
  +
|ability2 =
 
}}
 
}}
  +
{{Stats creature FO1|end}}
  +
  +
===Lesser mole rat===
  +
[[File:FoModel Mole rat.png|70px|right]]
  +
These are the smaller and weaker versions of the common mole rat, with reduced health and attack power. As a result of this, they grant significantly less experience than a common mole rat when defeated.
  +
{{Stats creature FO1|start}}
  +
{{Stats creature FO1|row
  +
|name =Lesser mole rat {{icon|FO1}}
  +
|proto ={{Proto|162}}
  +
|xp =65
  +
|hp =22
  +
|healing rate =1
  +
|ac =9
  +
|sequence =10
  +
|ap =7
  +
|melee damage =3
  +
|crit chance =0
  +
|dt normal =0
  +
|dt laser =0
  +
|dt fire =0
  +
|dt plasma =0
  +
|dt elec =0
  +
|dt expl =0
  +
|dt emp =0
  +
|dr normal =15
  +
|dr laser =15
  +
|dr fire =15
  +
|dr plasma =15
  +
|dr elec =20
  +
|dr expl =10
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|ability1 =
  +
|ability2 =
  +
}}
  +
{{Stats creature FO1|end}}
  +
  +
===Greater mole rat===
  +
[[File:FoModel Mole rat.png|70px|right]]
  +
Greater mole rats are even larger creatures than regular mole rats, and can be potentially devastating to encounter for low-level player characters.
  +
{{Stats creature FO1|start}}
  +
{{Stats creature FO1|row
  +
|name =Greater mole rat {{icon|FO1}}
  +
|proto ={{Proto|010}}
  +
|xp =120
  +
|hp =26
  +
|healing rate =1
  +
|ac =26
  +
|sequence =12
  +
|ap =8
  +
|melee damage =1
  +
|crit chance =2
  +
|dt normal =0
  +
|dt laser =0
  +
|dt fire =0
  +
|dt plasma =0
  +
|dt elec =0
  +
|dt expl =0
  +
|dt emp =0
  +
|dr normal =25
  +
|dr laser =20
  +
|dr fire =20
  +
|dr plasma =10
  +
|dr elec =30
  +
|dr expl =20
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|attack3 =
  +
|ability1 =
  +
|ability2 =
  +
|ability3 =
  +
}}
  +
{{Stats creature FO1|row
  +
|name =Greater mole rat {{icon|FO2}}
  +
|proto ={{Proto|111}}
  +
|xp =160
  +
|hp =36
  +
|healing rate =1
  +
|ac =22
  +
|sequence =10
  +
|ap =8
  +
|melee damage =8
  +
|crit chance =2
  +
|dt normal =2
  +
|dt laser =0
  +
|dt fire =0
  +
|dt plasma =0
  +
|dt elec =0
  +
|dt expl =0
  +
|dt emp =0
  +
|dr normal =25
  +
|dr laser =20
  +
|dr fire =20
  +
|dr plasma =10
  +
|dr elec =30
  +
|dr expl =20
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|ability1 =
  +
|ability2 =
  +
}}
  +
{{Stats creature FO1|end}}
  +
  +
===Mutated mole rat===
  +
[[File:FoModel Mole rat.png|70px|right]]
  +
{{section|FO2}}
  +
{{Stats creature FO1|start}}
  +
{{Stats creature FO1|row
  +
|name =Mutated mole rat {{icon|FO2}}
  +
|proto ={{Proto|118}}
  +
|xp =90
  +
|hp =26
  +
|healing rate =1
  +
|ac =22
  +
|sequence =8
  +
|ap =8
  +
|melee damage =5
  +
|crit chance =0
  +
|dt normal =0
  +
|dt laser =0
  +
|dt fire =0
  +
|dt plasma =0
  +
|dt elec =0
  +
|dt expl =0
  +
|dt emp =0
  +
|dr normal =25
  +
|dr laser =20
  +
|dr fire =20
  +
|dr plasma =10
  +
|dr elec =30
  +
|dr expl =20
  +
|dr emp =500
  +
|attack1 =
  +
|attack2 =
  +
|ability1 =
  +
|ability2 =
  +
}}
  +
{{Stats creature FO1|end}}
  +
  +
===Albino mole rat===
 
[[File:AlbinoMole rat.gif|70px|right]]
 
A rare variety of intelligent albino mole rat exists, and their origins are unknown. They're a bit bigger than a normal mole rat and have a pair of red eyes. The only two known specimens are [[Keeng Ra'at]] and [[Brain]].
  +
 
==Notes==
 
* In contrast to the other games, mole rats in Fallout have hair.
  +
*When killed with a critical hit, it is mentioned on the [[Pip-Boy 2000]] that it was "summoned" to "the great rat catcher in the sky."
  +
  +
==Notable mole rats==
  +
* [[Keeng Ra'at]]
  +
* [[Brain]]
   
  +
==Gallery==
{{clear}}
 
  +
<gallery captionalign="center">
  +
FO1 Mole rat target.png|[[Aimed Shot|Targeted]] mole rat
  +
MAMRATAA se.gif|Animated mole rat
  +
</gallery>
   
  +
==References==
  +
{{References}}
   
  +
{{Navbox creatures}}
== Notes ==
 
   
 
[[Category:Fallout creatures]]
- In contrast to the other games, Mole Rats in Fallout 1 have hair.
 
  +
[[Category:Fallout 2 creatures]]
   
  +
[[ru:Кротокрыс]]
[[Category:Fallout creatures]][[Category:Fallout 2 creatures]]
 

Revision as of 17:04, 4 April 2015

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Mole rats are creatures found in Fallout and Fallout 2.

Background

This section is transcluded from Mole rat. To change it, please edit the transcluded page.

Mole rats have sharp claws and even sharper tusks that they use to tear great chunks of flesh from their prey. Mole rats are either huge rats or the result of gene-splicing Kodiak bears with maladjusted lab rats. They seldom run in packs larger than a half dozen or so.[Non-game 1][Non-game 2]

Characteristics

Biology

Mole rats are very large, hairy rodents with a mean streak. They are marginally larger than a large dog, and are rather durable creatures.

Gameplay attributes

Mole rats can often be found in large packs together with pig rats and giant rats, particularly in underground locations such as caverns or derelict vaults. They are very aggressive, and will attack if approached.

Variants

Mole rat

FoModel Mole rat

Mole rats are large creatures, and take a lot of damage before going down. As individuals they pose a threat to low-level player, but in larger packs of mole rats and rats they can prove to be a potential danger to even more powerful player characters.

Name (Proto ID)StatisticsDT/DRAbilities
Mole rat Fallout 2
00000110
Strength
?
PvP
?
Experience Points
120
Hit Point
HP: 26
Healing Rate
H.Rate: 1
Armor Class
AC: 6
Action Points
AP: 8
Melee Damage
Melee Dam: 7
Damage Threshold/Damage Resistance: Normal
Normal:
0/0%
Damage Threshold/Damage Resistance: Laser
Laser:
0/0%
Damage Threshold/Damage Resistance: Fire
Fire:
0/0%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/0%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/0%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/0%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Lesser mole rat

FoModel Mole rat

These are the smaller and weaker versions of the common mole rat, with reduced health and attack power. As a result of this, they grant significantly less experience than a common mole rat when defeated.

Name (Proto ID)StatisticsDT/DRAbilities
Lesser mole rat Fallout
00000162
Strength
?
PvP
?
Experience Points
65
Hit Point
HP: 22
Healing Rate
H.Rate: 1
Armor Class
AC: 9
Action Points
AP: 7
Melee Damage
Melee Dam: 3
Damage Threshold/Damage Resistance: Normal
Normal:
0/15%
Damage Threshold/Damage Resistance: Laser
Laser:
0/15%
Damage Threshold/Damage Resistance: Fire
Fire:
0/15%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/15%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/20%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/10%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Greater mole rat

FoModel Mole rat

Greater mole rats are even larger creatures than regular mole rats, and can be potentially devastating to encounter for low-level player characters.

Name (Proto ID)StatisticsDT/DRAbilities
Greater mole rat Fallout
00000010
Strength
?
PvP
?
Experience Points
120
Hit Point
HP: 26
Healing Rate
H.Rate: 1
Armor Class
AC: 26
Action Points
AP: 8
Melee Damage
Melee Dam: 1
Damage Threshold/Damage Resistance: Normal
Normal:
0/25%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/20%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Greater mole rat Fallout 2
00000111
Strength
?
PvP
?
Experience Points
160
Hit Point
HP: 36
Healing Rate
H.Rate: 1
Armor Class
AC: 22
Action Points
AP: 8
Melee Damage
Melee Dam: 8
Damage Threshold/Damage Resistance: Normal
Normal:
2/25%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/20%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Mutated mole rat

FoModel Mole rat
Name (Proto ID)StatisticsDT/DRAbilities
Mutated mole rat Fallout 2
00000118
Strength
?
PvP
?
Experience Points
90
Hit Point
HP: 26
Healing Rate
H.Rate: 1
Armor Class
AC: 22
Action Points
AP: 8
Melee Damage
Melee Dam: 5
Damage Threshold/Damage Resistance: Normal
Normal:
0/25%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/20%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%

Albino mole rat

AlbinoMole rat

A rare variety of intelligent albino mole rat exists, and their origins are unknown. They're a bit bigger than a normal mole rat and have a pair of red eyes. The only two known specimens are Keeng Ra'at and Brain.

Notes

  • In contrast to the other games, mole rats in Fallout have hair.
  • When killed with a critical hit, it is mentioned on the Pip-Boy 2000 that it was "summoned" to "the great rat catcher in the sky."

Notable mole rats

Gallery

References


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