It's like a brahmin drive gone wrong. Supposed to be a gate north, but you come here, you get caught in the pen. Better to head back home.”— Rose of Sharon Cassidy
The Mojave Outpost is an NCR outpost in the Mojave Wasteland. It is near two large statues which "symbolize unity", specifically commemorating the historic merging of the two "Ranger" groups of the area under the cause of the New California Republic. The troops here welcome most travelers, offering them shelter in the nearby barracks, if they don't have a bad standing with the Republic.
Mojave Outpost is the site where the NCR Rangers and the Desert Rangers of Nevada signed the Ranger Unification Treaty. It also marks the boundary of fully NCR-controlled territory.”— Fallout: New Vegas loading screen
The place where Mojave Outpost now stands was originally a checkpoint between California and Nevada. After the war, it stood empty and vacant for well over a century.
In the year 2271, the Desert Rangers of Nevada (who had been dwindling in numbers) and the rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for the NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion. The Outpost was then established in 2272.
In its current form, Mojave Outpost serves as the link between NCR and the Mojave Wasteland. This base is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there and supplies from local caravans are often distributed there, though with decreasing frequency after a series of attacks on caravans in the local area.
The outpost consists of two buildings on a hill saddle, one of which is the administrative area (HQ), the other being the barracks. There is a fence enclosing the two buildings on all sides, and several piles of sandbags for defense. It is part of what was once a highway toll station. The northern end of the valley is overshadowed by two large statues and the southern is enclosed by rock walls.
The gate to the southwest continues along the I-15, however it is locked and requires a key to open. There is however not much of interest here - a few remnants of structures and a few power lines can be found, complete with collision data. If you target the NCR in The Apocalypse quest during Lonesome Road, the gate will become unlocked and leads to Long 15.
- Mojave Outpost barracks
- Mojave Outpost headquarters
- Ranger Ghost, NCR sniper.
- Ranger Jackson, NCR commander.
- Rose of Sharon Cassidy, former caravaneer and potential companion.
- Major Knight, NCR officer, offers repairs.
- Sgt. Kilborn.
- Lacey, merchant/bartender, plays Caravan.
- Various NCR troopers.
- Various NCR rangers.
- Traveling merchants.
- Caravaneer, possible spawn glitch.
All notable loot is found in the Mojave Outpost barracks.
- Duck and Cover under the counter near Lacey (must be stolen)
- 3 Nuka-Cola Quartz on the shelves behind Lacey (must be stolen)
- Sunset Sarsaparilla star bottle cap
- 3 Ice cold Nuka-Cola on the shelves behind Lacey (must be stolen)
- Inside the Headquarters, soldiers who sit in the cubicles behind the front desk might appear to be typing on a computer and the Courier will be able to hear the sound of keys being pressed; however, there aren't any computers at these desks.
- The Courier can talk to Major Knight inside the Headquarters and can convince him to repair anything for free. This only works if he has the Confirmed Bachelor perk and activates the corresponding dialogue actions. Also, this will only work the first time the repair screen appears, and Knight's repair skill will be temporarily equal to that of the Courier.
- Unlocking the gate at the south end, by using console commands will reveal an invisible wall, but no-clipping past this wall will allow you to venture deeper into this area. If the Courier continues straight ahead, he/she will eventually reach a cliff that leads to an infinite, irradiated ocean.
- If the Courier chooses to attack the NCR at the end of the add-on Lonesome Road, a mushroom cloud can be seen in its vicinity, although the outpost remains unchanged.
- Many NPCs, after their quests are completed, may walk to the Mojave Outpost and disappear at the west gate. Rose of Sharon Cassidy will do this if she quits being a follower of the Courier.
Mojave Outpost appears only in Fallout: New Vegas.
- ps3 xbox360 pc Occasionally, when fast travelling to the Mojave Outpost, there will be one to three giant radscorpions or giant worker ants inside the encampment area. [verified]
- xbox360 pc If Ranger Ghost is missing from the roof, she can sometimes be found to the right of the Headquarters building door around the corner. She still comments that she could hear the Courier coming up the ramp. [verified]
- ps3 Sometimes NPC's will be walking in place or standing on top of desks in the HQ. Leaving and returning to the cell sometimes solves this problem. [verified]
- ps3 Golden geckos may spawn if the Courier fast travels to the outpost. [verified]
- xbox360 A deathclaw may spawn behind the main building when fast traveling to the Outpost. [verified]
- pc xbox360 ps3 Eventually, one of the NCR troopers will drink one of the Nuka-Cola Quartz and since it gives low-light vision, the Courier will also be given Low-Light Vision until you exit the building. [verified]
- pc xbox360 ps3 NCR Troopers sometimes perform as though they are typing on a typewriter/computer while seated in the headquarters even though there is no keyboard present. [verified]