“Could you please stand downwind? I'm trying to eat.”
Modoc traders are traveling merchants in Modoc in 2241.
Background
They came to Modoc to trade, but soon realized the citizens have nothing to trade.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: no | |
This character can modify weapons. |
- |
Effects of player's actions
Inventory
Apparel | Weapon | Other items |
---|---|---|
Clothing Leather armor |
Spiked knuckles Desert Eagle .44 Shotgun Molotov cocktail Knife Hunting rifle |
$ Jet .44 magnum JHP x20 12 gauge shotgun shell x20 |
Notes
When they are inside Rose's Bed and Breakfast, they will comment on the smell (after blowing the cave with the mole rat and the watch).
Appearances
Modoc traders only appear in Fallout 2.