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Watch where you're walking around Reno, or you're gonna get hurt. Stay outta my way.

Mobsters are small-time criminals in New California in 2241.

Background[]

Small-time criminals affiliated with the New Reno families, mobsters can be found in random encounters around New Reno.

Characteristics[]

Mobsters are initially not hostile towards visitors, although they speak to them in often threatening ways. If the Chosen One has gained a title related to New Reno, their attitude changes into a much more respectful manner.

If encountered while escorting a caravan, they are flagged as enemies and must die in order to get the caravan moving, even though they will not attack the caravan without provocation. Killing them will not change reputation in New Reno.

Variants[]

Thug mobster[]

Wearing leather jackets and usually carrying sniper rifles and Tommy guns, most of the mobsters in the encounters are snipers.

Name (Proto ID)StatisticsDT/DRAbilities
Thug mobster
00000036
(00000037)
Strength
?
PvP
?
Experience Points
85
Hit Point
HP: 50 (55)
Healing Rate
H.Rate: 1
Armor Class
AC: 13 (14)
Sequence
Sequence: 12 (14)
Action Points
AP: 7 (8)
Melee Damage
Melee Dam: 1
Damage Threshold/Damage Resistance: Normal
Normal:
0/20%
Damage Threshold/Damage Resistance: Laser
Laser:
0/20%
Damage Threshold/Damage Resistance: Fire
Fire:
0/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Attack
Unarmed (Damage
Attack
Weapon fire

Sub-machinegunner mobster[]

Big men in fedora suits wielding Tommy guns, they are usually more dangerous than the snipers.

Name (Proto ID)StatisticsDT/DRAbilities
Sub-machinegunner mobster
00000259
Strength
?
PvP
?
Experience Points
200
Hit Point
HP: 70
Healing Rate
H.Rate: 2
Armor Class
AC: 28
Action Points
AP: 9
Melee Damage
Melee Dam: 6
Damage Threshold/Damage Resistance: Normal
Normal:
3/25%
Damage Threshold/Damage Resistance: Laser
Laser:
1/20%
Damage Threshold/Damage Resistance: Fire
Fire:
1/25%
Damage Threshold/Damage Resistance: Plasma
Plasma:
1/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
1/40%
Damage Threshold/Damage Resistance: Explosive
Explosion:
1/25%
Damage Threshold/Damage Resistance: EMP
EMP:
1/500%
Attack
Unarmed (Damage
Attack
Tommy gun

Appearances[]

Mobsters appear only in Fallout 2.

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