(There's always a mobster in a suit, so he's presumably the leader of any mobster squad.) Tag: sourceedit |
Paladin117 (talk | contribs) (Speculation) Tag: sourceedit |
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===Sub-machinegunner mobster=== |
===Sub-machinegunner mobster=== |
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− | Big men in fedora suits wielding Tommy guns, they are usually |
+ | Big men in fedora suits wielding Tommy guns, they are usually more dangerous than the snipers. |
{{Stats creature FO1|start}} |
{{Stats creature FO1|start}} |
Revision as of 00:26, 24 May 2015
Mobsters are small-time criminals in New California of 2241.
Background
Small-time criminals affilated with the New Reno families, mobsters can be found in random encounters around New Reno.
Characteristics
Mobsters are initially not hostile towards visitors, although they speak to them in often threatening ways. If the Chosen One has gained a title related to New Reno, their attitude changes into a much more respectful manner.
If encountered while escorting a caravan, they are flagged as enemies and must die in order to get the caravan moving, even though they will not attack the caravan without provocation. Killing them will not change reputation in New Reno.
Variants
Thug mobster
Wearing leather jackets and usually carrying sniper rifles and Tommy guns, most of the mobsters in the encounters are snipers.
Name (Proto ID) | Statistics | DT/DR | Abilities | |||||||||||||||||||
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Thug mobster 00000036 (00000037) |
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Sub-machinegunner mobster
Big men in fedora suits wielding Tommy guns, they are usually more dangerous than the snipers.
Name (Proto ID) | Statistics | DT/DR | Abilities | |||||||||||||||||||
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Sub-machinegunner mobster 00000259 |
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