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Mobster

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Gametitle-FO2
Gametitle-FO2

Mobsters are small-time criminals in New California of 2241.

BackgroundEdit

Small-time criminals affilated with the New Reno families, mobsters can be found in random encounters around New Reno.

CharacteristicsEdit

Mobsters are initially not hostile towards visitors, although they speak to them in often threatening ways. If the Chosen One has gained a title related to New Reno, their attitude changes into a much more respectful manner.

If encountered while escorting a caravan, they are flagged as enemies and must die in order to get the caravan moving, even though they will not attack the caravan without provocation. Killing them will not change reputation in New Reno.

VariantsEdit

Thug mobsterEdit

Wearing leather jackets and usually carrying sniper rifles and Tommy guns, most of the mobsters in the encounters are snipers.

Name (Proto ID)StatisticsDT/DRAbilities
Thug mobster
00000036 (00000037)
Experience PointsIcon XP
85
Hit PointIcon heart
50 (55)
Healing RateIcon healing
1
Armor ClassIcon shield bronze
13 (14)
SequenceIcon sequence
12 (14)
Action PointsIcon action
7 (8)
Melee DamageIcon melee
1
Critical ChanceIcon chance
?%
Damage Threshold/Damage Resistance: NormalIcon damage
0-20%
Damage Threshold/Damage Resistance: LaserIcon laser
0-20%
Damage Threshold/Damage Resistance: FireIcon fire
0-10%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-30%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-20%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-500%
attackIcon attack
Unarmed (DamageIcon damage
attackIcon attack
Weapon fire

Sub-machinegunner mobsterEdit

Big men in fedora suits wielding Tommy guns, they are usually more dangerous than the snipers.

Name (Proto ID)StatisticsDT/DRAbilities
Sub-machinegunner mobster
00000259
Experience PointsIcon XP
200
Hit PointIcon heart
70
Healing RateIcon healing
2
Armor ClassIcon shield bronze
28
SequenceIcon sequence
14
Action PointsIcon action
9
Melee DamageIcon melee
6
Critical ChanceIcon chance
5%
Damage Threshold/Damage Resistance: NormalIcon damage
3-25%
Damage Threshold/Damage Resistance: LaserIcon laser
1-20%
Damage Threshold/Damage Resistance: FireIcon fire
1-25%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
1-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
1-40%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
1-25%
Damage Threshold/Damage Resistance: EMPIcon EMP
1-500%
attackIcon attack
Unarmed (DamageIcon damage
attackIcon attack
Tommy gun

See alsoEdit

Dialogue

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