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Mixed Signals

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Mixed Signals
Mixed Signals
This is the safest place to control the power
locationPuesta del Sol switching station
given byFather Elijah
reward800 XP
base idxx013a04
Related quests
previous:
Find Collar 12: Christine
leads to:
Trigger the Gala Event
Fires in the Sky
Strike Up the Band
 
Gametitle-FNV DM
Gametitle-FNV DM

Mixed Signals is a quest in the Fallout: New Vegas add-on Dead Money.

This quest starts after you complete the quests: Find Collar 8: "Dog", Find Collar 12: Christine and Find Collar 14: Dean Domino, and have gathered your team at the fountain in the center of the Villa. The objective of this quest is to escort Christine to the Puesta del Sol switching station. Once there, she can use her computer skills to reroute the Villa's power as part of Father Elijah's plan to activate the Gala event, which in turn will open the doors of the Sierra Madre Casino.

  • This is one of three quests where you place your team members in specific areas of the Villa. The quests can be done in any order.

Contents

Quick walkthroughEdit

Quest: Mixed Signals
Go with Christine to the Puesta del Sol switching station.
Repair and use the fuse box near the entrance to restore power to the station and open the locked interior door blocking your way.
Make your way through to the station, dealing with the radio speakers you find along the way.
Make your way along the walkways and through the rooms ahead until you reach the maintenance elevator and remote maintenance terminal. Christine will initiate a conversation.
Decide to send Christine down in the elevator.
Find a way to access the remote maintenance terminal.
Talk to Christine again to complete the quest.
Next Quest: Trigger the Gala Event

Detailed walkthroughEdit

  • Talk to Christine and ask her to go with you to the Puesta del Sol switching station.
  • Head west from the fountain, following your Pip-Boy marker, and make your way through Puesta del Sol to the Switching Station.
  • Once inside, approaching the locked interior door around the corner will cause Christine to direct you to the fuse box on the wall near the entrance. You must use this to restore power to the station and open the door blocking your way. (The fuse box will also power up the nearby computer terminals in the same room).
    • You can repair the fuse box with a Repair of 60 (there is a Fixin' Things on the large box to the left of the locked door), or use 3 of the Electric Box Fuses found in various locations in the Puesta del Sol area.
      • There is a fuse in the same room, in a toolbox near the computers to the right of the locked door.
      • Exit the station and go right, into the cloud. There is a fuse in a toolbox on the floor.
      • Also from the station exit, turn left instead and go down the wide stairs, turn left under the archway and keep going left until you are able to turn right. You should see a well-lit opening into a building. Enter and proceed to the top floor. Make your way out to a balcony, where there is a toolbox containing a fuse.
  • Once the door is unlocked, make your way through the station, dealing with the radio speakers you find along the way. Check the walls for graffiti pointing out some of their locations. Christine's Signal Interference perk gives you plenty of time to destroy them or run past.
    • There is one speaker to the right of the door as you go through, partially hidden behind the pipes. Another is high on the right-hand wall of the alcove you pass, to your right, in the same corridor. There is a third speaker around the corner and down the stairs, well hidden under the pipes high on the left-hand wall. All three can be destroyed with weapons, but not otherwise deactivated.
  • Enter the main station area and turn right, following the walkway. Christine will draw attention to the cloud below you. Your destination is across the broken walkway to your left. Below you is a large pipe which can be jumped on and run across to the other side of the room. You can then jump to the base of the staircase and go up, thereby avoiding most of the cloud.
    • To your right the walkway leads to a Dean's Electronics. It is protected by a shielded speaker, but Christine's Signal Interference perk will once again give you enough time to run around the walkway and reach the terminal to deactivate the speaker. Watch out for the tripwire just in front of the terminal; you can disarm it quickly, or carefully access the speaker terminal and then deal with the trap. Note that the tripwire may already be disabled (or have gone off, possibly moving the Dean's Electronics book) when you enter the building.
  • Following the walkway left from the top of the staircase leads to a door into a room with a large computer on the left-hand wall, and a terminal in the opposite far corner containing messages related to the History's Sake challenge. Go through the door next to the first aid box on the wall and enter the next room.
  • Here Christine will draw your attention to the ventilation control system terminal on the wall in front of you. Activating this will clear the poison cloud from lower levels of the switching station and from some areas outside in Puesta del Sol. Along one wall in this room is a fridge and a row of lockers, including Ennis's locker which contains the Remote maintenance terminal password. The lock can be picked with Lockpick 100, or opened with a key which is found in one of the rooms ahead.
    • With the cloud vented, you can go back down the stairs and safely explore the previous room for a few spare Sierra Madre Chips and a skill magazine, some ammunition near the middle of the room, two stimpaks atop the two big metal boxes next to the ammunition, and a toolbox. A corpse can be found behind a fallen piece of walkway (below the entrance walkway), wearing a Dead Money jumpsuit and carrying the See you in hell asshole note. Watch out for several bear traps under the large pipe you crossed earlier.
  • Opening the door next to the ventilation control terminal reveals another walkway. There is a security turret to your right at the end of the walkway, and a shielded speaker on the wall to your left. The turret can be targeted and destroyed from inside the room you are still in, safely out of range of the speaker, or deactivated at a nearby terminal, directions to which are noted below (although this requires avoiding detection by the turret while moving quickly enough to escape the speaker and jump over gaps in the catwalk). Directly across from you is a locked door (Lockpick 75), behind which is the terminal to shut down the speaker. To reach the terminal without picking the lock you can instead run down the stairs, take the first right then jump across the gap ahead of you. Then go left up the stairs, jump the gap and go left again, looping around into the room behind the locked door (the door can be unlocked from this side via a wall terminal next to it).
    • With the speaker deactivated you can safely return to the walkway. Again going from the ventilation control terminal, going down the stairs and taking the first right but then jumping the gap and going straight ahead towards the gray machinery will lead you to a Chinese Army: Special Ops Training Manual (follow the left-hand catwalk around the machinery).
    • Alternatively, turning right again before jumping the gap to the machinery, then going down the stairs and left over the pipe will lead you to the aforementioned turret control system terminal, which requires a Science of 75 to access. Continuing along this path will take you to your destination at the elevator.
  • From the room with the speaker terminal, take the door to the right of the terminal and follow the walkway south to the main computer room. (Note, you can also reach the Chinese Army: Special Ops Training Manual mentioned above by jumping across to the right from this walkway).
  • In the computer room there is a desk to your left with a terminal containing a note about Ennis's locker key. The key itself on the desk. Turning right at this terminal will lead you to your destination in the next room.
  • Ahead of you is the maintenance elevator on your left. Across from it is the remote maintenance terminal. Christine will approach you and initiate a conversation, expressing her fear and unwillingness to enter the elevator. With various dialogue options you can deduce that she is remembering her experiences trapped in the medical clinic auto-doc, and is showing signs of claustrophobia (and possibly post-traumatic stress).
  • Your choice at this point will affect Christine's actions later in the game.
    • You can choose to lie to Christine and trick her into the elevator. This will complete the quest, but you will be unable to use the elevator to quickly exit the station. You will also lose Karma for lying to her.
    • You can also use the Terrifying Presence perk to scare her into the elevator, and you will still be able to use it to escape quickly.
    • You can tell her you will look for another way to access the station controls.
    • Note that you can exit the dialogue without deciding, and talking to Christine again will still give you both the "good" and "bad" options.
  • You can now search the area more thoroughly. Opposite the maintenance terminal and to the right of the elevator is the vending machine code for the Holorifle reinf. components, lying on top of a computer. Accessing the elevator and going down will give you a written on-screen description of a tiny cramped room full of whirring machinery, exactly as Christine feared. Going up in the elevator leads to an exit back to Puesta del Sol - an upper floor room overlooking the street. Here there is a Fixin' Things on a desk to your left, an absinthe behind a pipe above you, and random items in the containers.
  • To help Christine you must gain access to the remote maintenance terminal. You can hack it with a Science of 100, or use the Remote maintenance terminal password found in Ennis's locker.
  • Talk to Christine again and tell her the terminal is usable. She will express her gratuitude and offer her hand in friendship. Once the dialogue ends she will take her seat at the terminal and the quest will be completed.

Journal entriesEdit

StageStatusDescription
10 Travel to the Puesta del Sol switching station with Christine.
20 Repair the electrical box to gain access to the rest of the switching station.
30 Get Christine to the elevator to the manual override chamber.
50 Gain access to the remote maintenance terminal for Christine.
70Quest finishedIcon checkGet Christine to the remote maintenance terminal and let her know it can be used.

NotesEdit

  • Sometimes, Christine will not get to the elevator or the terminal, so, if she cannot find a way to follow you, go up in the elevator and go back down, and she will teleport to you.

BugsEdit

  • pcIcon pc Sometimes, even when you hit "Ventilation Control" on the terminal that removes the cloud in the station, the Cloud does not go away. [verified]
  • pcIcon pc If you hack the computer to the maintenance tunnels to help Christine when she is not in your party, You will not be able to help her, and end up having to shove her in the elevator. [verification needed]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find It in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One For My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing people · Midnight Science Fiction Feature! · Old World Blues · On The Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's In A Name? · When Visitors Attack · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse

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