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Mitch Ahlswede is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a Weapon Artist.

Bio / Career[]

Killspace Entertainment

Privately Held; 11-50 employees; Entertainment industry

2010 – 2011 (1 year)

  • Tasking
  • Scheduling
  • Modeling
  • Tech development
  • Created environment creation pipeline
  • Level layout
  • Level Lighting
  • Concept/Pitch Development

Environment Artist/ Weapons Artist Obsidian Entertainment April 2008 – September 2009 (1 year 6 months) Orange County

  • Environment modeling and texturing
  • Weapons modeling and texturing
  • Tile-set coordination
  • Tech Development
  • Lighting

Environment Artist Sony Computer Entertainment America LLC Public Company; 1001-5000 employees; SNE; Entertainment industry 2004 – 2007 (3 years) Greater San Diego Area

  • Story mode development
  • Cinematic modeling
  • PSP environment modeling and texturing
  • Motion capture assistant

Employment history[]

FromToCompanyRole
2010?Obsidian Entertainment

Credits[]

Fallout series[]

YearTitleCredited as/for
2010Fallout: New VegasWeapon Artist
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