| ||For the song that appears in the Fallout 4 VR trailer, see Mr. Sandman.|
With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or Ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP.”— Fallout 3 in-game description
Fallout 3 and Fallout: New VegasEdit
With the Mister Sandman perk, when a character is sneaking, the option to silently kill any human or ghoul while they're sleeping is available. XP from killing the target is earned. Mister Sandman kills give a flat 50 XP per kill.
Mister Sandman is performed in sneak mode and by choosing "pickpocket" on an unfortunate sleeping victim. The game pauses and brings up a menu with the options to "murder" or "pickpocket". Choose the former to activate the perk. When used, a short murder animation follows with the character cautiously looking around and slitting the victim's throat, accompanied by a cartoony jingle.
Possession of a knife or other bladed weapon is not necessary to perform a Mister Sandman kill, even though the kill animation shows the deed performed with a combat knife.
- No Karma will be lost or gained from Mister Sandman kills in Fallout 3 (Karma is lost for killing a person while detected). However, in Fallout: New Vegas good Karma will be gained by killing Benny with the perk.
- If an unarmed weapon is equipped when a Mister Sandman kill is performed, it will be used during the animation.
- Having the Contract Killer or Lawbringer perk(s) also active, killing ordinary characters with this perk will not make the victim drop an ear or a finger upon death (unless they are killed while detected.)
- Mister Sandman kills do not affect Reputation as long as the character is [HIDDEN] when initiating the kill sequence.
- It is possible to gain unlimited amounts of XP from sleeping children and anyone flagged as essential. When a child is chosen as the victim, the animation is played and the XP is gained, but the child does not actually die, allowing them to be immediately "murdered" again. This can cause a lot of side glitches however from freezing to spawning in other locations without warning.
- Despite the fact that the icon image shows a kitchen knife the murders are done with a combat knife in Fallout 3.
- If the victim gets up during the animation, they will still die when it finishes.
- Sometimes Mister Sandman victims wake up and cry out before they die, thus alerting nearby characters even with 100 Sneak and a Stealth Boy, or Chinese stealth armor.
- During the murder animation, the killer stands up. In that instant, they are no longer sneaking and a normally already hostile character (e.g., a Raider, as opposed to a Megaton Settler) immediately detects them and awakens. The victim gets up and acts normally (e.g., cry out and shoot at the murderer) but shortly after the murder animation completes (even though they are no longer in bed) they suddenly lose all health and fall down dead.
As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.”— Rank 1 description
The perk is activated the same as in Fallout 3 and Fallout: New Vegas: While in sneak mode you are given the option to either pickpocket or sandman kill. After selecting sandman kill, a short killing animation follows. Unlike Fallout 3 and Fallout: New Vegas, no XP is awarded.
|1||AGI 4||As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.||0004b258|
|2||AGI 4, LVL 17||Your silenced weapons do an additional 30% sneak attack damage.||001d2490|
|3||AGI 4, LVL 30||Your silenced weapons now do 50% more sneak attack damage.||001d2491|
- Damage bonus works only on weapons with a silencer mod installed, making it generally useless for weapons without that option, like energy or melee weapons.
- It is not possible to perform Mister Sandman kills while wearing power armor.
- No experience points are awarded for kills using Mister Sandman.
- As of patch 1.4, the bonus damage stacks additively with the Ninja perk. With both perks fully leveled you get a 4.0x sneak attack multiplier. However, some small multiplicative variances may occur when adding Cloak & Dagger into the mix; see the Bugs section below for more details.
Behind the scenesEdit
- The "Sandman" is a European folklore character who brings sleep and good dreams to people by sprinkling magic sand in their eyes.
- [platforms tag needed] There appears to be a bug when combining any level of Mister Sandman with level 2 of the Ninja perk. The resulting multipliers are 3.0, 3.3, 3.6 and 4.0 for Sandman 0, 1, 2, and 3 respectively. The Sandman perk is only applied to the additional damage, so 1 + 2*SandmanModifier instead of 3*Sandmanmodifier. [verification overdue]
- ps3 xbox360 It is still possible to perform Mr. Sandman kills on Kenny from the Point Lookout add-on and Sally from the Mothership Zeta add-on after patch 1.5. [verified]
- pc xbox360 It is possible that while murdering the victim, they will wake, stand up and go hostile, however, they will still die after the murdering animation is complete. It seems that when the character being killed starts attacking the murderer, no damage will actually be dealt by them. [verified]
- ps3 xbox360 pc In Fallout: New Vegas ordinary characters killed by this perk may fall through the floor making it difficult to loot them before they fall. [verified]
- pc xbox360 For unknown reasons, in some cases, the Mister Sandman animation will be replaced with with the going-to-bed animation. As soon as the player character begins to lie in the bed, the NPC will begin to get out of the bed simultaneously. Upon lying down fully, the NPC will die and the PC will immediately return to the previous crouching position.[verified]
- ps4 pc The bonus to the actual sneak attack damage multiplier on silenced weapons provided by this perk is known to behave erratically when interacting with Ninja and Cloak & Dagger. There does seem to be a bug with the calculations with all three perks active, depending on the order in which they were granted, as follows:
The 1.4 patch lowered the spread and max of multipliers: Ninja 3, Cloak, Sandman 3 = 4.8x Cloak, Sandman 3, Ninja 3 = 4.8x Cloak, Ninja 3, Sandman 3 = 4.8x Ninja 3, Sandman 3, Cloak = 4.7x Sandman 3, Cloak, Ninja 3 = 4.7x Sandman 3, Ninja 3, Cloak = 4.4x (!)
Pre-1.4 patch: Ninja 3, Cloak, Sandman 3 = 6.3x Cloak, Sandman 3, Ninja 3 = 6.3x Sandman 3, Cloak, Ninja 3 = 6.3x Ninja 3, Sandman 3, Cloak = 6.3x Sandman 3, Ninja 1, Cloak, Ninja 3 = 5.9x Sandman 3, Ninja 2, Cloak, Ninja 3 = 5.9x Sandman 3, Ninja 3, Cloak = 5.9x Cloak, Ninja 3, Sandman 3 = 5.4x (!)
Further testing needed, but right now the only solution appears to be selecting/receiving these perks in the "correct" order.[verification overdue]