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Mister Handy (Fallout)

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For the Mister Handies that appear in the Fallout series, see Mister Handy.
Mister Handy
Mahandaa se
variantsMister Handy
Weak Mister Handy
Repair bot
locationCore Region
dialogue fileMRHANDYA.MSG MRHANDYB.MSG MRHANDYC.MSG
 
Gametitle-FO1
Gametitle-FO1

Mister Handy is a robot found around the Core Region in 2161.

BackgroundEdit

This section is transcluded from Mister Handy. To change it, please edit the transcluded page.

The Mister Handy series of robots, named so because of the robot's large number of hands,[1] was first brought to market in 2037 as a general construction and maintenance unit by General Atomics International, with some assistance from RobCo. Primarily used in the United States and Mexico (where it was the leader in sales after the Mexico City earthquake of 2042), the Mister Handy was a reliable robot. An early bug that caused interference in the operation of the multiple arms was fixed with a hardware update in 2039, with no major problems since then. A key selling feature is the nuclear power unit (a model 238B, licensed from Calpower) and self-maintenance modes. Multiple Mister Handies are capable of keeping themselves in working condition (Self Diagnostics) and are also fully programmed to perform nuclear fuel replacements. Secondary programming handles radiation cleansing after refueling.

CharacteristicsEdit

SpecificationsEdit

The Mister Handy robot is a maintenance and construction robot with multiple, multi-jointed appendages, which levitates thanks to its powerful jet-powered engine. They were generally in use as butlers, maintenance workers and sometimes also employed as guards before the Great War.

Gameplay attributesEdit

These robots are in general not designed for any combat, but will still attack with their manifold arms if threatened. Most player characters will have little trouble combating these robots, but for the unwary player they may still pose a threat.

They actually come equipped with miniguns and ammo, and have the minigun and "Big Gun" animation files, however, due to apparently a programming oversight, their use of miniguns in combat is extremely unlikely due to their ToHit threshold and Aggression value in their AI settings.

VariantsEdit

Mister HandyEdit

Mahandaa se

Mister Handy robots pose a reasonable threat to experienced played character, but - being robots - are rather robust and as such can be daunting opponents nonetheless.

Name (Proto ID)StatisticsDT/DRAbilities
Mister Handy fo1Gametitle-FO1
00000044
Experience PointsIcon XP
400
Hit PointIcon heart
113
Healing RateIcon healing
3
Armor ClassIcon shield bronze
16
SequenceIcon sequence
18
Action PointsIcon action
8
Melee DamageIcon melee
21
Critical ChanceIcon chance
0%
Damage Threshold/Damage Resistance: NormalIcon damage
12-30%
Damage Threshold/Damage Resistance: LaserIcon laser
6-50%
Damage Threshold/Damage Resistance: FireIcon fire
14-20%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
4-20%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
8-25%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-0%

Weak Mister HandyEdit

Mahandaa se

Mister Handy robots pose only a minor threat to experienced played character, but - being robots - are rather robust and as such can be daunting opponents nonetheless.

Name (Proto ID)StatisticsDT/DRAbilities
Weak Mister Handy fo2Gametitle-FO2
00000172
Experience PointsIcon XP
200
Hit PointIcon heart
60
Healing RateIcon healing
1
Armor ClassIcon shield bronze
19
SequenceIcon sequence
8
Action PointsIcon action
10
Melee DamageIcon melee
8
Critical ChanceIcon chance
0%
Damage Threshold/Damage Resistance: NormalIcon damage
2-25%
Damage Threshold/Damage Resistance: LaserIcon laser
2-40%
Damage Threshold/Damage Resistance: FireIcon fire
0-20%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
0-10%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-30%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-20%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-0%

Repair botEdit

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Name (Proto ID)StatisticsDT/DRAbilities
Repair bot fo2Gametitle-FO2
00000073
Experience PointsIcon XP
240
Hit PointIcon heart
60
Healing RateIcon healing
1
Armor ClassIcon shield bronze
14
SequenceIcon sequence
16
Action PointsIcon action
7
Melee DamageIcon melee
5
Critical ChanceIcon chance
0%
Damage Threshold/Damage Resistance: NormalIcon damage
4-30%
Damage Threshold/Damage Resistance: LaserIcon laser
6-75%
Damage Threshold/Damage Resistance: FireIcon fire
4-10%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
4-20%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
4-25%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-0%
Repair bot Mark IIfo2Gametitle-FO2
00000073
Experience PointsIcon XP
280
Hit PointIcon heart
80
Healing RateIcon healing
1
Armor ClassIcon shield bronze
16
SequenceIcon sequence
20
Action PointsIcon action
8
Melee DamageIcon melee
5
Critical ChanceIcon chance
0%
Damage Threshold/Damage Resistance: NormalIcon damage
4-30%
Damage Threshold/Damage Resistance: LaserIcon laser
6-75%
Damage Threshold/Damage Resistance: FireIcon fire
4-10%
Damage Threshold/Damage Resistance: PlasmaIcon plasma
4-20%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
4-25%
Damage Threshold/Damage Resistance: EMPIcon EMP
0-0%

LocationsEdit

  • A malfunctioning Mister Handy can be found in Klamath Canyon with a crashed Enclave Vertibird and two dead Enclave soldiers.
  • A Mister Handy can be found In Sierra Army Depot level 4 biological research facilities.
  • A inoperational but repairable Mister Handy can be found near The Vats
  • Multiple Mister Handies can be found in the Master's Vault, level 3.

AppearancesEdit

Mister Handies appear in Fallout and Fallout 2.

GalleryEdit

ReferencesEdit

  1. Fallout 2 Official Strategies & Secrets

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