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Gulf Commonwealth

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For a list of all Commonwealths in the Fallout universe, see Commonwealths.
 
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Gametitle-FO3Gametitle-FO3 PLGametitle-FO4Gametitle-FO4 NWGametitle-FOT2Gametitle-JES
Fo Gulf Commonwealth
Fo Gulf Commonwealth
The Gulf Commonwealth

The Gulf Commonwealth was one of the thirteen commonwealths of the pre-War United States of America. Created in 1969[1], it was comprised of the former states of Louisiana, Mississippi, Alabama, and Florida.

Former FloridaEdit

Mini-FOT2 LogoThe following is based on Fallout Tactics 2 and has not been confirmed by canon sources.

A G.E.C.K. had been irradiated, and thus, the "Garden of Eden" it created was full of mutant plants and fungi. The mutant garden began to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. While it had accelerated regrowth and nature reclaiming the wasteland, the fact it was irradiated meant it also began to wipe out humans. The Midwestern Brotherhood of Steel had also gained a foothold in Florida. Mutant crocodiles were some of the forms of regional wildlife.

Mini-FOT2 LogoEnd of information based on Fallout Tactics 2.

AppearancesEdit

The Gulf Commonwealth was to appear in the canceled Fallout Tactics 2, and locations within it are mentioned in Fallout 3 and its add-on Point Lookout, as well as Fallout 4[2] and its add-on Nuka-World.[3] Florida was also the setting of Fountain of Dreams, a follow-up to Wasteland.

ReferencesEdit

  1. Plaque on the Massachusetts state house in Fallout 4 gives 1969 as the formation date of the "Thirteen commonwealths"
  2. Fort Strong terminal entries
  3. The Parlor terminal entries