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Gametitle-FO3
Gametitle-FO3

The missile launcher is a big gun found in Fallout 3.

Characteristics

A very common and very powerful big gun, the potential of the missile launcher is somewhat reduced by its long reload time and inability to kill anything stronger than a super mutant brute in a single shot.

Durability

The missile launcher can fire about 83 missiles from full condition before breaking.

Variants

  • Miss Launcher - A unique variant found in Fort Independence.
  • Sim version Operation: Anchorage (add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading).

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Missile launcher 20
268.4150Direct fire, contact fuse1.58x00553.10.51832050025
Miss Launcher 20
347.4200Indirect fire, timed fuse1.58x005540.51831540026.7

Locations

  • Missile launchers can be wielded by a wide variety of both enemies and friendlies. When encountered in squads, super mutants, raiders, and Talon company mercs usually have at least one character wielding a heavy weapon, which can be a missile launcher.
  • Operation: Anchorage (add-on) One can be obtained from the VSS armory after completing Operation: Anchorage.
  • Raiders rarely carry them, but when they do, they are usually in poor condition.
  • Super mutants often carry them when in big groups.
  • One can be found around the back of the Washington Monument, along with an ammunition box full of missiles.
  • Commander Jabsco uses the missile launcher as his primary weapon.

Notes

  • The missile launcher will "lock-on" on certain metallic objects, most notably turrets and the heads of many robot types, giving an increased chance to hit even at long range. This homing ability is perhaps why it is a missile launcher as opposed to a simpler unguided rocket launcher. (If used in V.A.T.S. (with sufficient skill) against a fast moving target, the missile quite obviously curves and tracks the targeted body part.)
  • A special missile launcher with no name, appearing as <Missing Name> in your inventory, can be obtained on the PC using the console command player.additem 0005deee 1. This weapon is used by the SatCom nuclear strike and is what creates the rain of Satcom missiles that are called upon from the Satcom array. It fires missiles, however the explosion is much larger than that of the mini nuke, and gives +40 Rads/sec at the impact zone.

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

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