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Missile launcher (Fallout 3)

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For an overview of missile launcher types in the Fallout universe, see missile launcher.
Missile launcher
MISSILELAUNCHER
Missile launcher icon
Requirements
skillBig Guns
Attack statistics
dmg/attack
20 (26) + 150 (162.5) explosionIcon explosion
DPS
268.4 (297.6)
DPS (reload)
36.7 (40.7)
crit dmg
0
crit % mult
x0
attacks/sec
1.6AP55
projectiles1spread0.5
Ammo & reloading
ammo typeMissile
ammo/shot
1
shots/rel.
1
ammo cap.1
reload time
4
Other
weight20value
500
item HP100
repair
Missile launchers
base id00004340
xx003f46(sim version)
 
Gametitle-FO3
Gametitle-FO3

The missile launcher is a big gun found in Fallout 3.

CharacteristicsEdit

A very common and very powerful big gun, the potential of the missile launcher is somewhat reduced by its long reload time and inability to kill anything stronger than a super mutant brute in a single shot.

DurabilityEdit

The missile launcher can fire about 83 missiles from full condition before breaking.

VariantsEdit

  • Miss Launcher - A unique variant found in Fort Independence.
  • Sim version Operation: Anchorage (add-on)Gametitle-FO3 OA - A sim-only version of the weapon which differs only in health (essentially non-degrading).

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsArea of effect damageIcon explosionBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Missile launcher 20
268.4150Direct fire, contact fuse1.58x00553.10.51832050025
Miss Launcher 20
347.4200Indirect fire, timed fuse1.58x005540.51831540026.7

LocationsEdit

  • Missile launchers can be wielded by a wide variety of both enemies and friendlies. When encountered in squads, super mutants, raiders, and Talon company mercs usually have at least one character wielding a heavy weapon, which can be a missile launcher.
  • Operation: Anchorage (add-on)Gametitle-FO3 OA One can be obtained from the VSS armory after completing Operation: Anchorage.
  • Raiders rarely carry them, but when they do, they are usually in poor condition.
  • Super mutants often carry them when in big groups.
  • One can be found around the back of the Washington Monument, along with an ammunition box full of missiles.
  • Commander Jabsco uses the missile launcher as his primary weapon.

NotesEdit

  • The missile launcher will "lock-on" on certain metallic objects, most notably turrets and the heads of many robot types, giving an increased chance to hit even at long range. This homing ability is perhaps why it is a missile launcher as opposed to a simpler unguided rocket launcher. (If used in V.A.T.S. (with sufficient skill) against a fast moving target, the missile quite obviously curves and tracks the targeted body part.)
  • A special missile launcher with no name, appearing as <Missing Name> in your inventory, can be obtained on the PC using the console command player.additem 0005deee 1. This weapon is used by the SatCom nuclear strike and is what creates the rain of Satcom missiles that are called upon from the Satcom array. It fires missiles, however the explosion is much larger than that of the mini nuke, and gives +40 Rads/sec at the impact zone.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

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