For an overview of missile launcher types in the Fallout universe, see missile launcher.
dmg/attack 125 ( 148.8) + 200 ( 358) explosion DPS 513.1 ( 960.1) DPS (reload) 70.1 ( 143.6) crit dmg 0 crit % mult x0 attacks/sec 1.6 ( 1.9) AP 55 projectiles 1 spread 0.3
ammo type Missile ammo/shot 1 shots/rel. 1 ammo cap. 1 reload time 4 ( 3)
missile launcher is a weapon in .
Fallout: New Vegas
The missile launcher is a shoulder-fired
Explosives weapon. It is heavy but powerful, and can fire several types of missiles. Multiple enemies can be hit with a single shot due to the blast radius of the explosion.
The missile launcher can fire a total of about 245 missiles from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Area of effect damage Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Missile launcher 125 513.1 200 1.58 x0 0 55 5.9 0.3 1 245 20 3900 195 75 6 Missile launcher With all weapon mods attached 125 513.1 200 1.58 x0 0 55 5.9 0.05 1 245 20 5400 270 75 6 Annabelle 150 663.1 200 1.89 x0 0 47 7.4 0.02 1 495 15 5200 346.7 75 5
The missile launcher has a targeting scope attached, but it is not used when firing.
The weapon's explosion damage was raised from 100 to 200 with patch 126.96.36.199x.
pc There is a bug where non- hitscan projectiles with explosions on impact do not apply projectile damage, only explosion damage. Since the missile launcher does not shoot hitscan projectiles, it is affected by this bug.
[verified] ps3 There is a rare bug where every missile launcher added to your inventory disappears. It is not immediate. After anywhere between one in game hour and four in game days, it will no longer be in your inventory. This includes the unique launcher, Annabelle.
Missile launcher with the guidance system modification
Fallout 3 concept art of the missile launcher
Missile leaving the weapon