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This missile travels at 3.23 times faster than the regular missile, thus meaning it will reach the target quicker, which is helpful in mid range combat with the missile launcher.
 
This missile travels at 3.23 times faster than the regular missile, thus meaning it will reach the target quicker, which is helpful in mid range combat with the missile launcher.
   
===Missile, hivenvulvgjlvhjv===
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===Missile, hive===
 
A sub-type added with the [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]'' that shoots a "hive" of 9 smaller missiles.
 
A sub-type added with the [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]'' that shoots a "hive" of 9 smaller missiles.
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===Comparison===
 
===Comparison===

Revision as of 00:56, 20 February 2015

 
Gametitle-FNVGametitle-FNV GRA
Gametitle-FNVGametitle-FNV GRA

Missiles are a type of ammunition in Fallout: New Vegas.

Characteristics

Guided explosives used by the missile launcher. When firing a missile in V.A.T.S., all missile types will curve and lock on to the heads of any robot.

Weapons using this ammunition

Variants

Missile, high explosive

HE missiles deal an extra 35% damage on direct impact, though the damage of the explosion itself is unchanged. They also have a 50% larger blast radius.

Missile, high velocity

This missile travels at 3.23 times faster than the regular missile, thus meaning it will reach the target quicker, which is helpful in mid range combat with the missile launcher.

Missile, hive

A sub-type added with the add-on Gun Runners' Arsenal that shoots a "hive" of 9 smaller missiles.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierBonus effectCraftablePercentage chance of empty casing
missile, standardx 1x 1x 1x 1No0% chance
missile, high velocityx 1x 1x 1x 1+3450 projectile speedNo0% chance
missile, high explosivex 1.35x 1x 1x 1x 1.5 AoE radiusNo0% chance
missile, hive Gun Runners' Arsenalx 1.58 Explosion (total)x 1x 1x 209 projectilesNo0% chance

Locations

Notes

  • Missiles, like all forms of ammunition, have no weight. When playing on Hardcore mode however, they become extremely cumbersome, making the missile launcher a somewhat impractical weapon. As of the 1.3.0.452 patch all missiles now weigh half as much as they previously did, at 1.5 lbs, and now can be affected by the Pack Rat perk to even further reduce their weight.
  • Missiles can be converted into rockets in any workbench. The number of rockets received will be double the number of missiles converted.