Icon disambig
For an overview of missile ammunition types in various Fallout games, see missile.
Gametitle-FNVGametitle-FNV GRA
Gametitle-FNVGametitle-FNV GRA

Missiles are a type of ammunition in Fallout: New Vegas.


Guided explosives used by the missile launcher. Due to an engine bug, all non-hitscan projectiles such as Missiles do no impact damage outside of VATS.

Weapons using this ammunitionEdit


Missile, high explosiveEdit

HE missiles deal an extra 35% impact damage, though the damage of the explosion itself is unchanged. They also have a 50% larger blast radius.

Missile, high velocityEdit

This missile travels at 3.23 times faster than the regular missile, thus meaning it will reach the target quicker, which is helpful in mid-range combat with the missile launcher.

Missile, hiveEdit

A sub-type added with the add-on Gun Runners' Arsenal that shoots a "hive" of 9 smaller missiles.


Ammunition typeAssault carbine extended magazines Damage modifierIcon damage Damage Threshold modifierIcon shield gold Condition penaltyIcon repair Spread modifierIcon spread Bonus effectIcon effect CraftableIcon crafting Percentage chance of empty casingIcon chance
Missile, standardx 1x 1x 1x 1Icon cross0% chance
Missile, high velocityx 1x 1x 1x 1+3450 projectile speedIcon cross0% chance
Missile, high explosivex 1.35x 1x 1x 1x 1.5 AoE radiusIcon cross0% chance
Missile, hive Gametitle-FNV GRAx 1.58 Icon explosion (total)x 1x 1x 209 projectilesIcon cross0% chance



  • Missiles, like all forms of ammunition, have no weight. When playing on Hardcore mode however, they become extremely cumbersome, making the missile launcher a somewhat impractical weapon. As of the patch all missiles now weigh half as much as they previously did, at 1.5 lbs, and now can be affected by the Pack Rat perk to even further reduce their weight.
  • Missiles can be converted into rockets in any workbench. This process yields two rockets per missile.