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Missile (Fallout: New Vegas)

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For an overview of missile ammunition types in various Fallout games, see missile.
Missile
Missile
FNV missile icon
Missile
weight
1.5
value
50
base id00029383
Missile, high explosive
weight
1.5
value
150
base id0013e44b
Missile, high velocity
weight
1.5
value
150
base id0013e44c
Missile, hive Gun Runners' ArsenalGametitle-FNV GRA
weight
2
value
60
base idxx000865
 
Gametitle-FNVGametitle-FNV GRA
Gametitle-FNVGametitle-FNV GRA

Missiles are a type of ammunition in Fallout: New Vegas.

CharacteristicsEdit

Guided explosives used by the missile launcher. When firing a missile in V.A.T.S., all missile types will curve and lock on to the heads of any robot.

Weapons using this ammunitionEdit

VariantsEdit

Missile, high explosiveEdit

HE missiles deal an extra 35% damage on direct impact, though the damage of the explosion itself is unchanged. They also have a 50% larger blast radius.

Missile, high velocityEdit

This missile travels at 3.23 times faster than the regular missile, thus meaning it will reach the target quicker, which is helpful in mid range combat with the missile launcher.

Missile, hiveEdit

A sub-type added with the add-on Gun Runners' Arsenal that shoots a "hive" of 9 smaller missiles.

ComparisonEdit

Ammunition typeAssault carbine extended magazines Damage modifierIcon damage Damage Threshold modifierIcon shield gold Condition penaltyIcon repair Spread modifierIcon spread Bonus effectIcon effect CraftableIcon crafting Percentage chance of empty casingIcon chance
Missile, standardx 1x 1x 1x 1noIcon cross0% chance
Missile, high velocityx 1x 1x 1x 1+3450 projectile speednoIcon cross0% chance
Missile, high explosivex 1.35x 1x 1x 1x 1.5 AoE radiusnoIcon cross0% chance
Missile, hive fnvgraGametitle-FNV GRAx 1.58 explosionIcon explosion (total)x 1x 1x 209 projectilesnoIcon cross0% chance

LocationsEdit

NotesEdit

  • Missiles, like all forms of ammunition, have no weight. When playing on Hardcore mode however, they become extremely cumbersome, making the missile launcher a somewhat impractical weapon. As of the 1.3.0.452 patch all missiles now weigh half as much as they previously did, at 1.5 lbs, and now can be affected by the Pack Rat perk to even further reduce their weight.
  • Missiles can be converted into rockets in any workbench. The number of rockets received will be double the number of missiles converted.

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