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For an overview of minigun models in the Fallout series of games, see minigun.
 
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The minigun is a weapon in Fallout 4.

CharacteristicsEdit

The minigun is a motorized Gatling-style rapid fire weapon commonly employed by the military, or other lesser factions that managed to acquire such a weapon. Miniguns can be found as mounted door guns on Vertibirds or as a handheld heavy assault and support weapon. It uses 5mm rounds as ammo.

It requires a moment to spin up before it actually starts firing, but makes up for the delay with a high rate of fire and large ammunition capacity. As can be expected from a motorized rotary gun, it burns through ammo reserves at a high rate, even more so when equipped with accelerated barrels. This and the fact that only a select few enemies wield miniguns makes it difficult to keep the weapon supplied without spending a lot of caps at arms dealers. Investing points in the Scrounger perk and installing the tri-barrel modification helps to alleviate this issue to some extent. The latter significantly increases the minigun's per-shot damage, range and accuracy at the cost of a sharp drop in firing rate, all of which make the weapon a lot more cost-efficient and effective at mid to long range. The downside is that this mod requires heavy investment in the Gun Nut perk and won't be available until the player reaches a fairly high level, a point where the minigun will most likely find itself outclassed in most respects by the Gatling laser.

The minigun fires large volumes of low-damage shots with a high spread, rendering it difficult to take down enemies with larger defensive stats, even with investment in the Heavy Gunner perk.

When fired continuously, the minigun's barrel cluster glows ever hotter, eventually reaching a bright yellow color.

A minigun can easily be obtained at low levels by completing the quest When Freedom Calls as the Sole Survivor must utilize it to defend the Museum of Freedom from raiders and a deathclaw.

Weapon modificationsEdit

Slot Mod Description Weapon prefix Damage per shot changeIcon damage Fire rate changeIcon attack Range change Accuracy changeIcon spread Magazine capacity (shots per reload) changeAssault carbine extended magazines Weight changeIcon weight Weapon value change in capsIcon merchant Perk needed Components Base ID
Barrel Standard barrel Standard. Adhesive x4
Gears x9
Oil x6
Screw x8
Spring x8
Steel x12
0013630e
Accelerated barrel Improved damage and rate of fire. Inferior range and accuracy. High speed +1 +41 -36 -9 -4.5 +45 Gun Nut 3 Adhesive x8
Gears x16
Oil x8
Screw x10
Spring x10
Steel x13
0013630f
Tri barrel Inferior rate of fire. Better damage, range, accuracy, and recoil. High powered +3 -95 +48 +7 +2.7 +75 Gun Nut 4 Adhesive x10
Aluminum x18
Gears x18
Oil x12
Screw x12
Spring x14
0013630d
Sights Standard sights Standard. Steel x2 001a8a8a
Gunner sight Better focus and sighted accuracy. Tactical +12 +1.3 +68 Adhesive x6
Glass x4
Steel x6
00136310
Muzzle No muzzle
Shredder Superior bash. Inferior range. Bayoneted shredding -18 +4.5 +60 Gun Nut 2 Adhesive x4
Screw x5
Steel x7
00136311

VariantsEdit

LocationsEdit

NotesEdit

  • This is the first animated belt-fed weapon in the series. The ammunition is housed in a magazine below the gun itself.
  • Characters wearing power armor hold the minigun in a relaxed stance with the muzzle pointing left and down while they are standing around or moving, provided they haven't aimed at anything for some seconds. This sort of idle animation is missing for everyone clad in any type of regular armor though - they always hold the weapon pointed forward instead, even during sprinting.
  • The barrel spins clockwise while in first person and counter-clockwise while in third person when using power armor.
  • Without any ammunition and the shredder modification the minigun can be used as a melee weapon.

GalleryEdit