From The Vault
|
| dmg/attack:
| 5
|
| DPS:
| 100
|
| attacks/sec:
| 20
|
| # of projectiles:
| 1
|
| spread:
| 2
|
| crit dmg:
| 0
|
| crit chance:
| x 0 (unmodified: 0)
|
| ammo type:
| 5mm
|
| ammo per shot:
| 1
|
| ammo capacity:
| 240
|
| shots/reload:
| 240
|
| skill:
| Big Guns
|
| AP:
| 30
|
| item HP:
| 1000
|
| repair:
| Minigun
|
| weight:
| 18
|
| value:
| 1000
|
| base id:
| 0000433F xx003f47 (sim version)
|
|

The Minigun in Fallout 3 is the most commonly-encountered Big Gun, which means it is comparatively easy to find and repair, as well as one of the few Big Guns easy to find ammunition for; nearly every Super Mutant Brute encountered with one has at least 30 5mm Rounds for it. It is also carried extensively by Brotherhood of Steel units, Brotherhood Outcast Units, Enclave Soldiers, as well as occasionally on some Raiders and Slavers. This is offset somewhat by the Minigun's high rate of fire quickly using up ammo. Though it does use up ammo as quick as the Gatling Laser, the Minigun is designed as a sustained-firing weapon, and its rate of fire of 20 rounds per second means that it can use up 240 rounds quickly. Because of this, those who intend to make use of it should buy additional ammunition, which is generally quite plentiful at shops.
When firing the Minigun without V.A.T.S., there is a wind-up time between holding the fire button and when it actually fires. It usually takes under a second to begin shooting. This can be negated by tapping the fire button repeatedly to keep it spinning while not actually firing.
- The Minigun is known to disappear from NPC follower's inventories (XBox 360 tested, Charon and Clover).
- Brotherhood Outcasts occasionally hold the Minigun like a rifle, without the ammo crate on their backs.
[edit] Design
The Minigun in Fallout 3 would seem to be based on the XM214 with similarities in feed mechanics such as the use of a "Cassette" ammo box. Both were man portable though the XM214's mechanical components seemed to be more tightly grouped. Also, the XM214 was primarily designed as a vehicle-mounted weapon, although it's highly adjustable fire rate allowed it to be set slow enough to control when firing by hand. The Fallout 3 Minigun appears to be designed primarily as a man-portable weapon, that is, it is designed to be fired in the hands of it's user, not as a mounted weapon. It is very light weight for such a weapon, most belt-fed light machine guns weigh at least 20 pounds unloaded and the XM214 minigun from which it is similar weighs 25.5 pounds by itself, and 36 pounds with the drive motor and the side stripping feed mechanism not to mention the weight of the ammo (not a concern in Fallout 3 since ammo is weightless).
[edit] Unique Minigun
There is a unique Minigun called Eugene which is available as a reward for Reilly's Rangers and has notably better firepower. Due to the ability to get Ranger Battle Armor through a trick and the difficulty of picking Brick's pocket, Eugene is arguably the better of the two rewards for that quest for those prepared to exploit the game.
[edit] Appearances
This Minigun variant appears only in Fallout 3
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
|
| Melee
| Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend)
|
| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · N99 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver)
|
| Shotguns
| Drum-Magazine Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
|
| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
|
| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
|
| Big Guns
| Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
|
| Energy Weapons
| Pistols
| Alien Atomizer (Atomic Pulverizer) · Alien Blaster (Firelance, Captain's Sidearm) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge)
|
| Rifles
| Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle
|
| Explosives
| Grenades
| Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
|
| Mines
| Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine
|
| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · (Tesla Cannon (Beta)) · (Wanda)
|
| Mentioned
| AEP5 Laser Pistol · AER12 Laser Rifle · M199 Assault Rifle · X277 "Viper" Magnetic Rail Cannon
|
|