Wikia

Nukapedia

Minigun (Fallout 3)

Talk43
17,520pages on
this wiki
Icon disambig
For an overview of minigun models in the Fallout series of games, see minigun.
Minigun
5MMMINIGUN
Minigun icon
Requirements
skillBig Guns
Attack statistics
dmg/attack
5 (10.3)
DPS
100 (205)
DPS (reload)
75 (153.8)
crit dmg
0
crit % mult
x0
attacks/sec
20AP30
projectiles1spread2
Ammo & reloading
ammo type5mm round
ammo/shot
1
shots/rel.
240
ammo cap.240
reload time
4
Other
weight18value
1000
item HP1000
repair
Minigun
base id0000433f
xx003f47 (sim version)
 
Gametitle-FO3
Gametitle-FO3

Its shear size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.

Research Note - Minigun

The Rockwell made minigun or CZ53 personal minigun[1] is the most commonly encountered big gun in Fallout 3.

BackgroundEdit

This section is transcluded from minigun. To change it, please edit the transcluded page.

A Rockwell CZ53 personal minigun is capable of firing 5mm ammunition at over 60,000 RPM[1] with an ammo capacity of 120x 5mm round. The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[2] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[3] Later models of the CZ53 have six barrels linked into pairs, with four barrels on top and two on the bottom, a cage underneath the weapon to hold an ammo box containing 240 5mm rounds, and used in combination with a backpack. The first model was the favorite weapon of the Mariposa super mutants during the Unity's time, and allowed most or all of the super mutants to wield them effectively with only one arm.

CharacteristicsEdit

Since it is so common, the minigun is comparatively easy to find and repair, as well as one of the few big guns easy to find ammunition for; nearly every super mutant brute encountered with one has at least 30 5mm rounds for it. It is also carried extensively by Brotherhood of Steel units, Brotherhood outcast units, Enclave soldiers, as well as occasionally on some raiders and slavers. This is offset somewhat by the minigun's high rate of fire, which quickly uses up ammunition. Although it consumes ammunition as quickly as the Gatling laser, the minigun is designed as a sustained-firing weapon, and its rate of fire of 20 rounds per second means that it can fire up to 240 rounds in only 12 seconds of continuous firing. Because of this, those who intend to make use of it should buy additional ammunition, which is generally quite plentiful and cheap at shops.

When firing the minigun without V.A.T.S., there is a wind-up time between holding the fire button and when it actually fires. It usually takes under a second to begin shooting. This can be negated by tapping the "fire" button repeatedly to keep it spinning while not actually firing.

DurabilityEdit

The minigun can fire a total of about 3333 rounds, the equivalent of 14 reloads, from full condition before breaking.

VariantsEdit

  • Eugene - A unique minigun which is available as a reward for completing Reilly's Rangers quest and has notably better firepower.
  • Operation: AnchorageGametitle-FO3 OA - A version of the minigun that has extremely high HP. It must be pickpocketed from the T-51b soldiers dropped by the vertibird as the Pulse Field is approached. Once acquired, 5mm rounds can be drawn from the ammo dispensers.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Minigun 5
10020x008301.32.0240333318100055.6
Eugene 7
14020x008301.92.0240357118150083.3

LocationsEdit

NotesEdit

  • The minigun is known to disappear from follower's inventories.
  • Brotherhood Outcasts occasionally hold the minigun like a rifle, without the ammunition box on their backs.
  • When using a minigun in 3rd person, you cannot fire as far downward as you can in first person.
  • The supposed "60.000 RPM" noted in the discription is completely impossible, as it would drain ~1000 rounds every second. Most miniguns fire at 3.000 to 6.000 RPM, so perhaps the developers tried to up this in an over-the-top fashion, increasing it tenfold. The actual 20 rounds per second fire rate is far slower than most military miniguns fire, but also more realistic in terms of the huge recoil.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Very rarely the minigun can actually jam while firing. The barrel will quickly move left and right as if the gun is repeatedly warming up but no bullets will fire. [verified]
  • pcIcon pc If the player begins fires and crouches at the same time the minigun will not fire, but will still consume ammunition. [verified]

SoundsEdit

BurstVB
ReloadVB
JamVB

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 In-game description for the minigun in Fallout and Fallout 2. [1][2]
  2. Research Note - Minigun, Fort Independence terminal entries. [1]
  3. In-game description for the Avenger minigun from Fallout 2 and Fallout Tactics. [1][2]

Other Wikia wikis

Random Wiki