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Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

Milt is the armor and weapons machining foreman at the Reservation.


Milt came to the Reservation some time about one hundred years after the Great War. He used to be a gunsmith for a raider band, but they broke up when a rival band dropped a few grenades. Fortunately for Milt, he was not around when the grenades fell, so he headed off into the wasteland in search of new opportunities. Acting on a rumor he heard from a caravan, Milt headed towards the Reservation and actually found it. Impressed with his knowledge of firearms, Colonel Green recommended Milt to supervise the making of arms and ammunition. Ever since then, Milt has run the smith like a well-oiled machine.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
New Plague Carrier: noIcon cross
Merchant: yesIcon check
  • Sells Weapon Upgrades, Ammunition
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: noIcon cross


Fix air filtration device - Suggest to Milt, the slave supervisor, putting in an air filtration system to lessen the frequent deaths of the slaves.

Other interactionsEdit

Milt does not get involved with the political ramblings within the Reservation, so he will not divulge anything earth-shattering. However, if the player has permission to be down in the Sub-Levels, he will set the player up with the materials needed to upgrade weapons and make ammunition (limited to the material quantities on hand). The same goes for the armor smith division.[2]


Milt did not appear, nor was mentioned in, any of the published games, but was to appear in the canceled Fallout 3 project by Black Isle Studios codenamed Van Buren. It is not certain if he will appear in any future Fallout game.


  1. Reservation design document
  2. Reservation design document

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