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==Variants== |
==Variants== |
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− | * [[Mesmetron]] - An experimental weapon that can be given to the player by [[Grouse]], the Mesmetron will confuse and daze an enemy instead of disintegrating them but is visually identical to the microwave emitter. |
+ | * [[Mesmetron]] - An experimental weapon that can be given to the player by [[Grouse Jurley|Grouse]], the Mesmetron will confuse and daze an enemy instead of disintegrating them but is visually identical to the microwave emitter. |
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===Comparison=== |
===Comparison=== |
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==Notes== |
==Notes== |
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− | * When this weapon is reloaded, the animation will show the player character loading a [[ |
+ | * When this weapon is reloaded, the animation will show the player character loading a [[Mesmetron power cell]] instead of a [[microfusion cell (Fallout 3)|microfusion cell]]. However, microfusion cells are still loaded as normal. |
* It is more difficult to use free-aim in first-person view with this weapon due to its bulk blocking a good portion of the screen. |
* It is more difficult to use free-aim in first-person view with this weapon due to its bulk blocking a good portion of the screen. |
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* This weapon has a relatively slow fire rate outside V.A.T.S. compared to other energy weapons. |
* This weapon has a relatively slow fire rate outside V.A.T.S. compared to other energy weapons. |
Revision as of 18:57, 27 March 2014
The microwave emitter is a unique weapon added to Fallout 3 in the Point Lookout add-on.
Characteristics
This weapon ignores damage resistance and its rather large damage makes it ideal for use against heavily armored foes. Fatal critical hits will turn enemies to ash, like laser weapons.
Durability
The Microwave emitter can fire a total of about 375 shots, the equivalent of 75 reloads, from full condition before breaking.
Variants
- Mesmetron - An experimental weapon that can be given to the player by Grouse, the Mesmetron will confuse and daze an enemy instead of disintegrating them but is visually identical to the microwave emitter.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Mesmetron | 1 | 1 | Chance to mesmerize(50%), frenzy(30%), or head explode (20%) | 1.03 | x1 | 0 | 65 | 0 | 0.0 | 5 | 2500 | 2 | 500 | 250 |
Microwave emitter | 60 | 62.1 | Ignores DR | 1.03 | x2 | 100 | 30 | 2 | 0.2 | 5 | 375 | 8 | 500 | 62.5 |
Location
The microwave emitter is found in the reward vault at the end of the quest A Meeting of the Minds.
Notes
- When this weapon is reloaded, the animation will show the player character loading a Mesmetron power cell instead of a microfusion cell. However, microfusion cells are still loaded as normal.
- It is more difficult to use free-aim in first-person view with this weapon due to its bulk blocking a good portion of the screen.
- This weapon has a relatively slow fire rate outside V.A.T.S. compared to other energy weapons.
- This weapon's attack is visually similar to that of mirelurk kings.
- Note that there is a slight delay between pulling the trigger and actually firing the weapon. Keep this in mind when firing on moving targets and adjust accordingly.
- Unlike most energy weapons, the microwave emitter will not ignite explosive gases.
Sounds
Gallery
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