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Gametitle-FO3
Gametitle-FO3
I don't want to have to waste bullets on your sorry hide.— Michael Masters

Michael Masters is a ghoul residing in Warrington Station in the year 2277.

Background

Michael Masters was an esteemed electronic and biological engineer before the bombs dropped. He doesn't remember much of the first years after D.C. was destroyed, but he does remember his human life and resents his ghoulish nature (though he does appreciate the gift of longevity). He was extremely intelligent and jovial in his old life, but living as a ghoul has made him very pessimistic and angry at the world. He sees his ghoulness as a karmic curse, because he was attempting to keep America at the forefront of human mutation experiments, breeding super-warriors after being inspired by the works of the German, Russian, and Chinese doctors.[1]

He also mentions that he used to vacation in Tenpenny Tower.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap 260-540
Sells: weapons, armor, miscellaneous items, house improvements, Schematics - dart gun
2d20 Jury Rigger
This character can repair items. Max Repair condition: no
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

  • Tenpenny Tower: Upon first meeting Michael he will try to make you go back the way you came, eventually leading you to Roy Phillips if you insist.

Effects of player actions

  • If you complete the Tenpenny Tower quest by convincing the other residents to let the ghouls in, Michael will have a shop and will sell you random guns, ammunition, and other items with a nice discount.
  • If you choose to kill Roy Phillips after the ghouls move into Tenpenny Tower, even if done silently with no observers, Michael Masters will turn hostile and further trading with him becomes impossible.

Inventory

Apparel Weapon Other items On death
Motorcycle helmet
Wasteland settler outfit
10mm SMG - -

Notes

Appearances

Michael Masters only appears in Fallout 3.

Notable quotes

  • "Karma's a real bitch, you'd be wise to remember that."
  • "I wasn't always like this. I was a goddamn scientist. We were doing great things. Amazing things!"
  • "Go live your life, kid."

Bugs

  • If you decide to kill all the residents and let the ghouls move in, when you walk into Tenpenny Tower you may see him walk towards the door and then walk out. If you follow him he will walk towards the main exit and disappear when he gets to the potted plants, and you will hear the sound that happens when you go through a grate. If you search Warrington station he will be nowhere to be found. *Fix: He will be at the station, waiting for the PC to greet him. Go past the escalator to the metro line and he will greet you. He will then go back to Tenpenny Tower. [platforms tag needed]
  • Since you can't buy from Lydia Montenegro if you end the Tennpeny Tower quest with good Karma, you can't buy anything for your Tenpenny Tower Suite if you kill Michael Masters before you end the quest. [platforms tag needed]
  • PCPC He may be hostile for no apparent reason upon first meeting him or inside Tenpenny Tower. The only known solution is to load a previous save or kill him.

References

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