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Metzger

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Metzger
Fo2 Metzger
Biography
raceHuman
sexMale
affiliationSlavers
roleSlave master
locationSlaver's Guild, Den East Side
Gameplay
appearancesFallout 2
questsGet permission from Metzger for gang war
Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger
Statistics
base SPECIAL6 ST, 6 PE, 5 EN, 5 CH, 5 IN, 5 AG, 6 LK
derived statsHit Points: 50
Experience Points: 100
Armor Class: 20
Action Points: 7
Sequence: 12
Critical Chance: 6%
Damage Resistance: 25%
tag skills
Barter:100%
Melee Weap.:60%
Small Guns:75%
Speech:90%
Unarmed:65%
prototype id00000290
dialogue fileDcMetzge.msg
cutIcon cut DcCaesar.msg
 
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Gametitle-FO2

I found out. Bad mistake. No one fucks with me. He's lucky to be alive.

Metzger is the head of the Slaver's Guild at the Den in 2241.

BackgroundEdit

A horribly rude and gruff fellow, Metzger runs the Den's Slaver's Guild with an iron fist. He demands a lot of respect, but most of it is forced, as he is little more than a crude brute, controlling the Den through fear and intimidation. Rebecca, representing the more honest townsfolk, is not happy with the state of affairs, but is unable to move against him. She openly proposes a handsome reward for anyone who kills him.

Seeking more influence, he is investing in several projects he hopes will make a profit for him. He is mainly involved with trying to ascertain the production of jet. He is employing a local gang to guard the raw chemicals needed to produce jet, that he stores in an old church. He is apparently making money off acting as a middle man between Vault City and New Reno for the chemical shipments (both towns have no direct relations).

Vic, the Klamath antiques dealer, tried to swindle Metzger by selling him a broken radio to eavesdrop on transmissions between the Enclave and New Reno. Obviously, the slaver master did not take to this kindly and locked up the trader like a slave, forcing him to repair the radio or rot, whichever came first.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Effects of player's actionsEdit

  • Eliminating Metzger will turn any slave-trading caravan hostile with the Chosen One.

Other interactionsEdit

  • He is the proper person to talk to for those willing to join the guild, and become slavers. Evil characters can benefit from this; they can go on slave runs, capture slaves, and sell them to Metzger for profit. However, once a slaver, a tattoo will be given identifying the character as a slaver. This means that many sub-quests are locked away, since most people will never trust slavers (and not even want to talk to one), once they see the tattoo and know that one is a slaver including NCR Rangers; however, being a slaver will earn respect from some mobs at New Reno.
  • Killing Metzger is optional, he also has a large number of guards which would need to be dealt with should Metzger be put in danger. Killing Metzger earns 1500 XP, while killing all his men earns 1000 XP. The Chosen One can then free the slaves in the back for another 1250 XP and report Metzger's death to Rebecca for $1000, giving a total of 3750 XP. Doing all of this naturally earns good Karma as well (+100).

InventoryEdit

Apparel Weapon Other items
Leather armor Shotgun Stimpak
12 gauge shotgun shell x20

AppearancesEdit

Metzger appears only in Fallout 2.

Behind the scenesEdit

  • Judging from the filenames in the data file, Metzger was supposed to be named Caesar. The name was later used in Van Buren and Fallout: New Vegas for Caesar, the leader of another slaver organization, called Caesar's Legion.
  • 'Metzger' is also German for 'butcher'.
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