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Merk

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For his guards, see Merk's guard.
Merk
Fo2 Merk
Biography
raceHuman
sexMale
affiliationNone
roleCriminal leader
locationRawhide Saloon, NCR Bazaar
Gameplay
appearancesFallout 2
questsKill Hubologist in NCR for Merk
Retrieve papers from Dr Henry
Statistics
base SPECIAL6 ST, 7 PE, 4 EN, 5 CH, 4 IN, 8 AG, 5 LK
derived statsHit Points: 61
Experience Points: 170
Armor Class: 23
Action Points: 9
Carry Weight: 175
Melee Damage: 1
Sequence: 14
Healing Rate: 1
tag skillsSmall Guns: 80
Unarmed: 75
prototype id00000145
dialogue fileScmerk.msg
 
Gametitle-FO2
Gametitle-FO2

As a good citizen, I applaud Carlson's opposition to any New Reno influence around here. Now that Westin's dead, I've been helping out with security for the Vice President.

Merk is the head of organized crime in New California Republic in 2241.

BackgroundEdit

Though, in the grand scheme of the world, a small-time crook, the lawful environment of NCR makes for little competition, and this therefore elevates Merk to what is essentially the status of a local crime boss. In order to avoid the prying eyes of the vast NCR police force, Merk usually holds court in a saloon located in the outer Bazaar area of NCR. The Rawhide Saloon, well-known for its rough clientele, is a frequent haunt of Merk, who operates out of the back room.

Gaining access to Merk is not particularly easy, however; crime bosses who have an open-door policy generally do not enjoy a long life, so Merk is accompanied at all times by bodyguards who bar the casual visitor from entry to Merk's "office." However, the right connections - or an impressive show of force - catch the crime boss's attention. Typically, however, a show of force would involve the participation of the bar's resident tough guy, a super mutant named Lenny; not an easy prospect for most humans.

Despite his relative "small fry" status as far as the wasteland, and indeed places like New Reno, would consider him, Merk nevertheless is quite entrepreneurial, and runs many operations in NCR. Perhaps the highest profile is a backroom gambling establishment within the walls of NCR itself. Permission to enter the gambling den has to come from Merk himself, and anyone without the proper pass phrase was turned away.

However, the lawful mindset of NCR's government hampers Merk's efforts to build a criminal empire, leaving him seeking for outside solutions to internal problems.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: noIcon cross

QuestsEdit

  • Kill Hubologist in NCR for Merk: Merk's primary annoyance is a Hubologist who set up a church in NCR. Although Merk desperately wants the missionary eliminated, using one of his own men would only cause a great deal of trouble with the NCR police.
  • Retrieve papers from Dr Henry: Merk is looking to secure some valuable information, in this case, data on Enclave cyberdogs.

Effects of player's actionsEdit

  • If the player has Myron as a companion, he can offer Jet to Merk for $1000. This can be done multiple times.
  • Only by beating up Lenny will Merk ask you to kill the Hubologist.
  • Killing Lenny using the mutagenic serum will make Merk hostile.

InventoryEdit

Apparel Weapon Other items
Clothing 14mm pistol $50
14mm AP x12
Stimpak x2

AppearancesEdit

Merk appears only in Fallout 2.

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