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{{Overviewpagelist|check for=merchants|image=Barter.png}}
{{Games|FO1|FO2|FO3|FNV}}
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{{Games|FO1|FO2|FO3|FNV|FOT|FOBOS}}
   
'''Merchants''' (also known as '''vendors''') are the primary source of items and equipment in the world of ''Fallout'', aside from dead enemies. Merchants operate out of either fixed stores or traveling caravans.
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'''Merchants''' (also known as '''vendors''') are the primary source of items and equipment in the world of ''Fallout'', aside from dead enemies. Merchants operate out of either fixed stores or traveling caravans.
 
<p style="text-align:right">[[File:Merchant Empire.jpg|frame|Merchants from the Capital Wasteland.]]</p>
 
   
 
==Background==
 
==Background==
  +
Merchants are a main source of items besides scavenging or looting from dead enemies. They usually specialize in a certain area such as weapons and ammunition, food, armor and clothing, etc. but some merchants (often times scavengers or traveling merchants) carry all sorts of items.
The stories for each merchant are unique. These stories can often be accessed through direct dialogue. Merchants often gather their wares by scavenging the wastes or by trading.
 
   
 
==Interactions with the player character==
 
==Interactions with the player character==
Some merchants offer medical aid, rent beds, repair equipment, or even sell information (ex. [http://fallout.wikia.com/wiki/Moriarty Colin Moriarty]). To discover which of these are available, the player needs to interact with each using dialogue choices. Merchants may also give discounts to the player as a result of karma, or sometimes in return for personal favors.
+
Some merchants offer medical aid, rent beds, repair equipment, or even sell information (ex. [[Colin Moriarty]]). To discover which of these are available, the player needs to interact with each using dialogue choices. Merchants may also give discounts to the player as a result of Karma, or sometimes in return for personal favors.
   
===Effects of player actions===
+
===Effects of player's actions===
 
* Killing a merchant gives the player access to the store's wares through a key or directly on the body, but you won't ever be able to buy from the merchant again.
 
* Killing a merchant gives the player access to the store's wares through a key or directly on the body, but you won't ever be able to buy from the merchant again.
   
 
[[Category:Merchants]]
==''Fallout'' and ''Fallout 2''==
 
Most NPCs can be [[barter]]ed with. In addition, almost all friendly towns have 1 or more merchants with a substantial and replenishing selection of items for sale and a large amount of caps. The general store is the most basic shop and can be found in most settlements. Doctors sell medical supplies and are also present in most towns. Weapons and Armor merchants can be found in larger settlements such as the Hub and San Francisco. In both Fallout 1 and 2, the further south they are the better stocked they tend to be. The Gun Runners have the most advanced weapons in Fallout 1 while the stores in San Francisco have the most extensive inventory in Fallout 2. Shops specializing in other wares can be found.
 
 
===Merchant groups and shops in the original ''Fallout''===
 
{{Columns|3|
 
* [[Crimson Caravan]]
 
* [[Far Go Traders]]
 
* [[Water Merchants]]
 
* [[Caravan Merchant]]
 
* Vault 13 Medic
 
* [[Razlo]]
 
* Darkwater's
 
* Gizmo's
 
* [[Doc Morbid]]
 
* Hub General Store
 
* [[Library]]
 
* Iguana Bob's
 
* Beth's Gun Store
 
* [[Maltese Falcon]]
 
* Old Town Arms Dealer
 
* [[Vance (Fallout)|Vance]] (drug dealer)
 
* [[Thorndyke]] (healer)
 
* Brotherhood Doctor
 
* Tine's General Store
 
* The Gun Runners
 
* Cathedral Gift Shop
 
* [[Dr. Wu]]
 
}}
 
 
===Merchant groups in Fallout 2===
 
* [[Caravan Merchant]]
 
 
==''Fallout 3''==
 
[[File:Caravan Routes.png|thumb|250px|Merchant caravan routes.]]In addition to General stores and Medical Doctors most towns also have a food vendor/bartender as well as one person who can repair items. Clothes shops can be found in richer settlements. Weapons/Armor shops are found in Rivet City, The Citadel, and Paradise Falls. Rivet City also has a dedicated Chem dealer.
 
 
There are four caravans traveling the DC Wastes. One dedicated to food/chems, another to weapons, another to armor, and the last to junk items. They can be invested in to improve their selection and repair skills but they are vulnerable to attack. In addition to the caravans, wastelanders can be found who will sell random items or sometimes rare items. Some special encounters with doctors, chem vendors, and hunters (food vendors) are also possible. Inventories will scale by level but certain advanced items like advanced power armor and plasma weapons remain unavailable. Price, aside from discounts appear to be constant across stores.
 
 
Merchants have a new inventory after a period of three days, and then again after a period of four days, in order to correspond with the length of a week. Their inventories usually update at 12:00 AM, although which days these updates occur vary from player to player.
 
 
Most merchants' prices are based solely on a player character's barter skill. There are, however, some merchants who will offer discounts under certain circumstances.
 
 
*Be polite to Gob at [[Moriarty's Saloon]] in [[Megaton]] during your initial interaction with him - choose the last option the first two times.
 
 
===Quests===
 
* Some quests such as [[The Wasteland Survival Guide]] are only available through merchant characters.
 
* Merchants can also be traders of knowledge. In [http://fallout.wikia.com/wiki/Following_in_His_Footsteps Following in His Footsteps] a merchant can be used to complete the player's quest.
 
 
===Stores and merchants in ''Fallout 3''===
 
{| class="va-table"
 
!Location
 
!Shops and merchants
 
|-
 
|'''[[Caravan Merchant (Capital Wasteland)|Caravan Merchants]]'''
 
|[[Lucky Harith]] (Weapon), [[Crow]] (Armor), [[Doc Hoff]] (Chem), [[Crazy Wolfgang]] (Junk)
 
|-
 
|[[Megaton]]
 
|[[Craterside Supply]], [[Moriarty's saloon]] (Alcohol and Hotel), [[Brass Lantern]] (Food), [[Megaton clinic]] (Med), [[Leo]] (Chems)
 
|-
 
|[[Tenpenny Tower]]
 
|[[Boutique Le Chic]],[[New Urban Apparel]], [[Cafe Beau Monde]] (Food), [[Federalist Lounge]] (Alcohol), [[Gustavo]] (Ammo-Armor), [[Julius Banfield]] (Med)
 
|-
 
|[[Rivet City]]
 
|[[Rivet City Supply]], [[Flak 'N Shrapnel's]] (Weapon), [[Gary's Galley]] (food), [[Potomac Attire]], [[A Quick Fix]] (Chem), [[Rivet City Clinic]] (Med), [[Weatherly Hotel]], [[Muddy Rudder]] (Alcohol)
 
|-
 
|[[Underworld]]
 
|[[Underworld Outfitters]] (Ammo and Armor), [[The Ninth Circle]] (Alcohol-Chem), [[Carol's Place]] (Hotel), [[Chop Shop]] (Med)
 
|-
 
|[[Citadel]]
 
|[[Knight Captain Durga]], [[Sawbones]] (Med)
 
|-
 
|[[Little Lamplight]]
 
|[[Souvenir shop]], [[Lamplight Clinic]] (Med), [[Spelunkers]] (Food)
 
|-
 
|[[Paradise Falls]]
 
|[[Lock and Load]] (Weapon), [[Cutter|Cutter's]] (Chems)
 
|-
 
|[[Evergreen Mills Bazaar]]
 
|[[Smiling Jack]]
 
|-
 
|[[Big Town]]
 
|[[Red's Clinic]] (Med)
 
|-
 
|[[Canterbury Commons]]
 
|[[Porter's Cafe]] (Food and Chem)
 
|-
 
|[[Meresti Metro Station]]
 
|[[Karl (Fallout 3)]] (Various incl. rare items)
 
|-
 
|[[Wilhelm's Wharf]]
 
|Grandma [[Sparkle]]
 
|-
 
|[[Fallout 3 random encounters|Random wastelanders]]
 
|[[Scavenger]], [[wasteland doctor]], [[wasteland junkie]], [[Hunter (Fallout 3)|hunter]]
 
|-
 
|[[The Pitt (town)]]
 
|[[Harris]] (unlocked in [[The Pitt Downtown]] after player completes [[Unsafe Working Conditions]] quest).
 
|-
 
|[[Point Lookout (location)]]
 
|[[House of Wares]], [[Haley's Hardware]]
 
 
|}
 
 
==Notes==
 
* If you kill a merchant and loot the key, everything you could buy from him/her is located in their local inventory.
 
* If you kill a caravan merchant and loot the key, their inventory is at Uncle Roe's house and can be taken.
 
* While merchants are neutral towards the player unless antagonized, they will not drop ears (see [[Contract Killer]] for more details).
 
* Merchants can make fairly deadly foes at early levels due to the pets they occasionally have. Scavenger's yao guai can be just as lethal as a regular wasteland yao guai. It is not recommended that a low-level character attack one for his merchandise.
 
* The Canterbury Commons merchants can have their inventories improved by investing in each one's caravan through Uncle Roe in Canterbury Commons. Their wares will become cheaper and all items will be in better condition. They will carry better weapons and clothing, more chems and stimpaks, and more miscellaneous items that can be used with the Workbench (see [[Merchant Empire]]).
 
 
==''Fallout: New Vegas''==
 
 
===Stores and merchants in ''Fallout: New Vegas''===
 
{| class="va-table"
 
!Location
 
!Shops and merchants
 
|-
 
|[[188 Trading Post]]
 
|[[Alexander]], [[Arms merchant]], [[Michelle Kerr]], [[Samuel Kerr]]
 
|-
 
|[[Boulder City]]
 
|[[Ike]]
 
|-
 
|[[Camp McCarran]]
 
|[[Daniel Contreras]], [[Kemp]] (medical supplies), [[William Farber]] (food)
 
|-
 
|[[Camp Forlorn Hope]]
 
|[[Mayes]] (misc), [[Alex Richards]] (med)
 
|-
 
|[[Crimson Caravan camp]]
 
|[[Blake (Fallout: New Vegas)|Blake]]
 
|-
 
|[[Freeside]]
 
||[[Dixon the dealer]] (chems), [[Francine Garret]], [[Gloria Van Graff]], [[James Garret]], [[Julie Farkas]], [[Mick & Ralph's]] (weapons, ammo, consumables)
 
|-
 
|[[Fortification Hill]]
 
|[[Dale Barton]]
 
|-
 
|[[Goodsprings]]
 
|[[Chet (Fallout: New Vegas)|Chet]], [[Mitchell]] (medical supplies), [[Trudy]] (consumables)
 
|-
 
|[[Gibson Scrap Yard]]
 
|[[Old Lady Gibson]] (misc)
 
|-
 
|[[Grub n' Gulp Rest Stop]]
 
|[[Fitz]], [[Lupe]]
 
|-
 
|[[Gun Runners (Fallout: New Vegas)|Gun Runners]]
 
|[[Vendortron]] (weapons, armor, ammo)
 
|-
 
|[[Jacobstown]]
 
|[[Calamity]] (medical supplies)
 
|-
 
|[[Hidden Valley bunker]]
 
|[[Torres]] (weapons, armor, ammo), [[Linda Schuler]] (med)
 
|-
 
|[[Hoover Dam Offices]]
 
|[[Bardon]] (weapons, armor, ammo)
 
|-
 
|[[Mojave Outpost]]
 
|[[Lacey]] (weapons, ammo, aid)
 
|-
 
|[[NCR Correctional Facility]]
 
|[[Carter (Fallout: New Vegas)|Carter]], [[Hannigan]] (med)
 
|-
 
|[[Nellis Hangars]]
 
|[[Boomer Munitions Manager]], [[Argyll]] (medical supplies), [[Boomer chef]] (food)
 
|-
 
|[[New Vegas Medical Clinic]]
 
|[[Usanagi]] (medical supplies)
 
|-
 
|[[Novac]]
 
|[[Cliff Briscoe]] (guns, ammo, misc), [[Ada Straus]] (medical supplies)
 
|-
 
|[[Primm]]
 
|[[Johnson Nash]]
 
|-
 
|[[Red Rock Canyon]]
 
|[[Great Khan armorer]], [[Jack (Great Khans)|Jack]] (chems)
 
|-
 
|[[Sloan]]
 
|[[Jas Wilkins]] (consumables)
 
|-
 
|[[The Strip]]
 
||[[Holdout]] (weapons), [[Street_vendor|Street Vendor]] (consumables), [[Gomorrah]] Bartender (chems, alcohol), [[White Glove]] food supplier (consumables), White Glove Bartender (alcohol)
 
|-
 
|[[Westside]]
 
|[[Clayton Etienne]] (food, magazines), [[Klamath Bob's Liquor Store]] (alcohol), [[Miguel's Pawn Shop]] (weapons, ammo, misc)
 
|}
 
 
See also [[:Category:Fallout: New Vegas merchants|Fallout: New Vegas merchants]]
 
 
===Merchant Stock===
 
Due to a recent update, the Fallout: New Vegas merchants restock their inventory every 4 days, instead of the previous 3. If you need to buy or sell more things just wait four days and return to the merchant once that time has passed. However if you want them to restock faster it is possible to save the game in front of the merchant that you want to have their inventory restocked, quit to the main menu (or it might be necessary to quit the game altogether and restart the game) then reload the save and if done correctly the merchant in question should have their inventory and caps restocked. This can be repeated as many times as wanted or needed so long as you save before each attempt (this no longer works as of patch 1.5).
 
 
[[Category:Fallout setting]]
 

Revision as of 12:52, 4 September 2013

Overviews per game
Barter
 
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Merchants (also known as vendors) are the primary source of items and equipment in the world of Fallout, aside from dead enemies. Merchants operate out of either fixed stores or traveling caravans.

Background

Merchants are a main source of items besides scavenging or looting from dead enemies. They usually specialize in a certain area such as weapons and ammunition, food, armor and clothing, etc. but some merchants (often times scavengers or traveling merchants) carry all sorts of items.

Interactions with the player character

Some merchants offer medical aid, rent beds, repair equipment, or even sell information (ex. Colin Moriarty). To discover which of these are available, the player needs to interact with each using dialogue choices. Merchants may also give discounts to the player as a result of Karma, or sometimes in return for personal favors.

Effects of player's actions

  • Killing a merchant gives the player access to the store's wares through a key or directly on the body, but you won't ever be able to buy from the merchant again.