| ||For an overview of mercenary character appearing in the Fallout series of games, see mercenary.|
A mercenary is a gun-for-hire operating in the Mojave Wasteland in the year 2281. Mercenaries are usually seen in the employ of a traveling merchant, escorting the merchant and his/her pack brahmin as they travel across the Wasteland, while defending them from threats such as raiders or hostile Wasteland creatures.
Mercenaries are moderately equipped, wielding 10mm pistols, laser pistols, or 9mm submachine guns. They typically wear either a merc outfit, leather armor, or a suit of metal armor. Mercenaries are neutral with the Courier, Mojave civilians, and NCR patrols. On the other hand, they will actively fight against all raiders, hostile wildlife, and Caesar's Legion patrols.
Mercenaries can be found all over the wasteland:
- They can most commonly be seen escorting traveling merchants.
- A pair of mercenaries serve as bodyguards of Ada Straus, the questionably competent town doctor of Novac.
- Four mercenaries equipped with metal armor and plasma/sniper rifles led by Norton can be found harassing the super mutant community of Jacobstown in the quest, Unfriendly Persuasion.
- They can rarely be seen traveling on the roads between Novac and New Vegas.
- Four 'normal' mercenaries, led by one wearing reinforced combat armor and wielding a YCS/186 Gauss rifle, can be found in the mercenary camp without the Wild Wasteland trait. They are hostile with the Courier.
|Apparel||Weapon||Other items||On death|
|Merc outfit or leather armor or leather armor, reinforced or metal armor
random, Wasteland hat or random Cowboy hat or metal helmet or slave scarf, authority glasses
|10mm pistol or
10mm submachine gun or
9mm submachine gun or
laser pistol or
sniper rifle or
plasma rifle and combat knife or
|Various aid and food items|
- As the game progresses, mercenaries may become separated from their traveling merchants, and be found wandering the Wasteland by themselves.
Mercenaries appear only in Fallout: New Vegas.