Wikia

Nukapedia

Mentats (Fallout)

Talk0
15,662pages on
this wiki
Icon disambig
For the Mentats that appear in the various Fallout games, see Mentats.
Mentats
Chem Mentats
Fallout and Fallout 2 version
effectsImmediate:
+2 Intelligence
+2 Perception
+1 Charisma
After 1 Day:
-4 Intelligence
-4 Perception
-3 Charisma
After 4 Days:
+2 Intelligence
+2 Perception
+2 Charisma
addiction15% Chance of Addiction
Effects for 1 Week, after 7 days of Non-use
-3 Intelligence
-2 Agility
weight0
value
$280 fo1Gametitle-FO1
$280 fo2Gametitle-FO2
$280 fotGametitle-FOT
$280 vbGametitle-VB
 
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-FOTGametitle-VB

Mentats are a chem in Fallout, Fallout 2, Fallout Tactics, and Van Buren

Contents

CharacteristicsEdit

Mentats are most useful for characters with low Intelligence. Furthermore, they are one of the games' more valuable items yet are relatively easy to find. This makes them also useful as an easy source of money, particularly when first starting.

In Fallout 2Edit

The +1 to Charisma can allow you to recruit a new party member if the new Charisma is an even number. The party member will even stay after your Charisma returns to the normal score.

Mentats are roughly a little bit less common than Buffout: a bit hard to find and a tad expensive, but nowhere near as rare as Psycho. However, the overall usefulness of Mentats -- aside from being able to recruit an addition character -- is a bit dubious. Even doubling up on Mentats will only increase a few skills marginally, and is far more situational.

LocationsEdit

Fallout, Fallout 2Edit

Behind the scenesEdit

Their name is a reference to Frank Herbert's Dune, where, in the wake of humanity rejecting artificially intelligent computers and robots, Mentats are humans trained for computer-like mathematical and logical computations. Also of note is that the pills are colored red. Red-stained lips are a distinguishing characteristic of a Dune Mentat.

Other Wikia wikis

Random Wiki