Mentats
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Mentats are a chem in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, and Van Buren.
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Background
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This pre-War chem was created by Med-Tek. They were designed to increase memory related functions and speed up other mental processes. These chalky red pills were a popular party drug once favored for the boost it gave to creativity - tune in, turn on, drop out.[1]
Mentats were sold in both cardboard and tin packaging, the latter a bit more likely to survive the nuclear holocaust. They are, of course, highly addictive, with regular Mentats at a 5% chance of addiction, and Party Time Mentats at a whopping 15% addiction chance.
Variants
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Mentats
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Mentats are most useful for characters with low Intelligence and Perception, as they grant a useful bonus for both these SPECIAL stats. The downside however, is that they're addictive.
Grape Mentats
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These Mentats do not increase Intelligence and Perception, instead, they increase Charisma only.
Berry Mentats
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Notably, Berry Mentats do not have the Perception bonus that normal Mentats bring, only increasing Intelligence.
Orange Mentats
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Notably, Orange Mentats do not have the Intelligence bonus that normal Mentats bring, as they only increase Perception.
Party Time Mentats
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Party Time Mentats are a crafted variant of Mentats made by the player, requiring a Science skill of 50, and can be produced at any campfire.
Behind the scenes
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The name Mentats is a reference to Frank Herbert's Dune, where, in the wake of humanity rejecting artificially intelligent computers and robots, Mentats are humans trained for computer-like mathematical and logical computations. Also of note is that the pills are colored red. Red-stained lips are a distinguishing characteristic of a Dune Mentat.