Upon entering, there is a large hall filled with memory loungers, some of which are in use. These loungers are used to access the past memories of the occupant. There is an entrance hall, main room and basement. To the side of the main hall is Kent Connolly's living quarters. His room is filled with Silver Shroud paraphernalia.
- A copy of RobCo Fun with the Grognak & the Ruby Ruins mini-game holotape, in the basement room on a metal desk, against one of the brick walls. The door to the room is inaccessible until the Dangerous Minds quest starts.
- Irma's terminal password - on the floor next to a dresser in Irma's bedroom upstairs. Gives access to her terminal.
- Memory Den key - in Irma's possession.
- Goodbye from H2-22 holotape found in the basement during the quest Memory Interrupted.
- When visiting this place and not having gone to the Railroad, Deacon can be found, in one of the loungers.
- It is possible to sit in the memory lounger in the basement after Dangerous Minds, which will then prompt the TV screen to appear, but will only display "Stand By." The player character can then stand back up at will. This, however, may be a glitch.
- The memory lounger chairs share a large resemblance to those featured in Vault 112 in Fallout 3.
- If the player character enters the Memory Den before learning of Nick Valentine, one can either pass a speech check or bribe to sit in a memory lounger and learn of Nick Valentine.
- The player character will no longer be welcome in the Memory Den if they side with the Institute, but no violence will occur unless they start it.
- H2-22's holotape is on a table upstairs near Irma, not anywhere in the basement.
Memory Den appears only in Fallout 4.
Behind the scenesEdit
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
The Memory Den's façade and marquee are modeled after those of Gordon's Scollay Square Olympia Theatre, a cinema that opened in 1913, but like most of real-life Scollay Square, it was demolished in the 1960s.
|End of information based on unverified behind the scenes information.|
pc ps4 xboxone When taking supplies from the bottom floor, the "take" option will switch to the "steal" option for a split second. Despite this, none of the residents will try stopping you, and you will not earn any disappointment from companions.[verified]
- Apparently, if the above bug is activated the player will be flagged as "in combat" even though nobody in the cell is hostile. This is evidenced by the message "You cannot do this while in combat" received if the player tries to use a chair. This can prevent the player from initiating the quest "The Silver Shroud". [verification overdue]
- Sometimes most of the items will be marked in red and show "steal", and taking them will indeed make Amari hostile and disappoint companions. This seems to happen when loading a save inside the Den. Leaving the Memory Den and re-entering will frequently fix this.[platforms tag needed][verification overdue]