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|location =[[Vault City courtyard]] |
|location =[[Vault City courtyard]] |
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− | |tag skills =[[First Aid]]: 45<br />[[Speech]]: 75<br /> |
+ | |tag skills =[[First Aid]]: 45<br />[[Speech]]: 75<br />[[Barter]]: 75 |
|derived =[[Hit Points]]: 35<br />[[Experience Points]]: 30<br />[[Armor Class]]: 5<br />[[Action Points]]: 7<br />[[Carry Weight]]: 125<br />[[Melee Damage]]: 1<br />[[Sequence]]: 12<br />[[Healing Rate]]: 1 |
|derived =[[Hit Points]]: 35<br />[[Experience Points]]: 30<br />[[Armor Class]]: 5<br />[[Action Points]]: 7<br />[[Carry Weight]]: 125<br />[[Melee Damage]]: 1<br />[[Sequence]]: 12<br />[[Healing Rate]]: 1 |
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}}{{Games|FO2}} |
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− | {{quotation|- You don't seem capable of understanding what we're doing here.<br /> |
+ | {{quotation|- You don't seem capable of understanding what we're doing here.<br />- You're right. I can't understand it because it doesn't make any ''sense''.|Melinda and the [[Chosen One]]}} |
− | - You're right. I can't understand it because it doesn't make any ''sense''.|Melinda and the [[Chosen One]]}} |
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'''Melinda''' is the incredibly stiff and high strung greeting officer for [[Vault City]] in [[Timeline#2241|2241]]. |
'''Melinda''' is the incredibly stiff and high strung greeting officer for [[Vault City]] in [[Timeline#2241|2241]]. |
Revision as of 12:39, 27 August 2014
- You're right. I can't understand it because it doesn't make any sense.”— Melinda and the Chosen One
Melinda is the incredibly stiff and high strung greeting officer for Vault City in 2241.
Background
She can be described as an utter fanatic, believing that her city is the only true oasis of civilization in the wastes and the mistreatment of the 'Outworlders', which it is actually her job to greet, is a good thing. She is practically useless, except as a means of introducing the Chosen One to the bigotry and hypocrisy that defines Vault City's society. She is perpetually tense person, who has not relaxed in years.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Effects of player's actions
After one has finished their conversation with her in an overly questioning fashion, being what she feels is a disrespectful way of talking of Vault City and its structure, she will no longer engage in conversation and will instead refer the Chosen One to her subordinate.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Vault jumpsuit | - | - |
Appearances
Melinda appears only in Fallout 2.