From The Vault
|
| modifies:
| Amount of bonus damage a character does in hand-to-hand combat
|
| modified by:
| Strength
|
| initial level:
| Strength - 5 (minimum 1)
|
| related perks:
| Bonus HtH Damage
|
| related traits:
| Heavy Handed
|
| modifies:
| Amount of bonus damage a character does with Melee Weapons
|
| modified by:
| Strength
|
| initial level:
| Strength * 0.5
|
| related perks:
| Nerd Rage!
|
| modifies:
| Amount of bonus damage a character does in hand-to-hand combat
|
| modified by:
| Strength
|
| initial level:
| ST
|
| related perks:
| ?
|
| related traits:
| ?
|
| modifies:
| Amount of bonus damage a character does in hand-to-hand combat
|
| modified by:
| Strength
|
| initial level:
| ?
|
| related perks:
| ?
|
| related traits:
| ?
|
|
Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3 and Fallout Tactics.
[edit] Fallout, Fallout 2, Fallout Tactics
The amount of bonus damage your character does in hand-to-hand combat.
Initial Level: Starting melee damage is equal to ST - 5, with a minimum of 1 point. Average characters will have a melee damage of 1.
- The Heavy Handed trait increases melee damage by 4 points.
- The Bonus HtH Damage perk increases melee damage by 2 per rank.
- The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.
[edit] Fallout 3
In Fallout 3, Melee Damage (only) affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage. Melee Damage is governed by Strength, with each point of Strength adding 0.5 points of Melee Damage.
| Strength
| Melee Damage
|
| 1
| 0.5
|
| 2
| 1
|
| 3
| 1.5
|
| 4
| 2
|
| 5
| 2.5
|
| 6
| 3
|
| 7
| 3.5
|
| 8
| 4
|
| 9
| 4.5
|
| 10
| 5
|