Melee damage
modifies Amount of bonus damage a character does in hand-to-hand combat
modifies Amount of bonus damage a character does with Melee Weapons
modifies Amount of bonus damage a character does with Melee Weapons
modifies Amount of bonus damage a character does in hand-to-hand combat
modifies Amount of bonus damage a character does in hand-to-hand combat
Melee Damage is a derived statistic in Fallout , Fallout 2 , Fallout 3 , Fallout: New Vegas , and Fallout Tactics .
Fallout , Fallout 2 , Fallout Tactics
“
The amount of bonus damage your character does in hand-to-hand combat.
” — Fallout In-game description
This skill modifies the amount of bonus damage your character does in hand-to-hand combat.
Minimum value can be no less than 1.
Average characters will have a melee damage of 1.
The Heavy Handed trait increases melee damage by 4 points.
The Bonus HtH Damage perk increases melee damage by 2 per rank.
The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.
Fallout 3 , Fallout: New Vegas
In Fallout 3 and Fallout: New Vegas , Melee Damage (only) affects damage done with Melee Weapons . There is a separate statistic for hand-to-hand combat called Unarmed Damage .
Example: A starting Strength of 5.
Notes
Melee and Unarmed attacks in V.A.T.S. do twice as much normal damage, but this doubling is done before strength is added.
Power attacks in real-time combat also double normal damage.
Gallery