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Melee Damage

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Melee damage
Melee Damage
Fallout, Fallout 2, Fallout Tactics
modifiesAmount of bonus damage a character does in hand-to-hand combat
Fallout 3
modifiesAmount of bonus damage a character does with Melee Weapons
Fallout: New Vegas
modifiesAmount of bonus damage a character does with Melee Weapons
J.E. Sawyer's Fallout RPG
modifiesAmount of bonus damage a character does in hand-to-hand combat
Van Buren
modifiesAmount of bonus damage a character does in hand-to-hand combat
 ... 
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Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, and Fallout Tactics.

Fallout, Fallout 2, Fallout Tactics

The amount of bonus damage your character does in hand-to-hand combat.

— Fallout In-game description

This skill modifies the amount of bonus damage your character does in hand-to-hand combat.

\text{Initial level}=\text{Strength}-5\geqslant1
  • Minimum value can be no less than 1.
  • Average characters will have a melee damage of 1.
  • The Heavy Handed trait increases melee damage by 4 points.
  • The Bonus HtH Damage perk increases melee damage by 2 per rank.
  • The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.

Fallout 3, Fallout: New Vegas

In Fallout 3 and Fallout: New Vegas, Melee Damage (only) affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage.

\text{Initial level}=\text{Strength}\times0.5

Example: A starting Strength of 5.

5\times0.5=2.5

Notes

  • Melee and Unarmed attacks in V.A.T.S. do twice as much normal damage, but this doubling is done before strength is added.
  • Power attacks in real-time combat also double normal damage.

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