Melee damage
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(Redirected from Melee Damage)
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Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3 and Fallout Tactics.
[edit] Fallout, Fallout 2, Fallout Tactics
The amount of bonus damage your character does in hand-to-hand combat.
Initial Level: Starting melee damage is equal to ST - 5, with a minimum of 1 point. Average characters will have a melee damage of 1.
- The Heavy Handed trait increases melee damage by 4 points.
- The Bonus HtH Damage perk increases melee damage by 2 per rank.
- The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.
[edit] Fallout 3
In Fallout 3, Melee Damage (only) affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage. Melee Damage is governed by Strength, with each point of Strength adding 0.5 points of Melee Damage.
| Strength | Melee Damage |
|---|---|
| 1 | 0.5 |
| 2 | 1 |
| 3 | 1.5 |
| 4 | 2 |
| 5 | 2.5 |
| 6 | 3 |
| 7 | 3.5 |
| 8 | 4 |
| 9 | 4.5 |
| 10 | 5 |
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