Melchior
From The Vault
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Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. If you want to participate, please check the project page.
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Melchior the Magnificent is super mutant who resides in the fourth level of the Mariposa Military Base facility at the time of Fallout 2, in front of a steaming pit of radioactive goo.
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[edit] Background
Melchior was kidnapped from Redding by the Enclave - as witnessed by his young son, Melchior Junior - and taken to the Mariposa Military Base where he was turned into a mutant and has since taken leadership of the second generation of super mutants.
Whether he masterminded the rebellion against the Enclave slave masters is not known, but his magician skills were almost certainly used to accumulate and hide weapons, even though as a human his were limited to pulling rats out of a hat.
[edit] Interactions with the player character
Melchior is the boss character of Mariposa Military Base. One should approach Melchior with caution as he will summon other monsters from the goo to attack. The monsters he summons are: four deathclaws, four floaters, four fire geckos, and four molerats. Melchior will summon monsters until he has four, and will summon more as soon as one of them dies.
[edit] Inventory
| Apparel | Weapon | Other item |
|---|---|---|
| - | Wattz 2000 Laser Rifle + 50 MFC | M.B. Level 4 Holodisk |
[edit] Appearances
Melchior appears in Fallout 2.
[edit] Behind the scenes
Melchior shares his name with one of the Biblical Magi.
