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Megaton settler

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Megaton settler
FO3MegSettlersGroup
Biography
raceHuman
sexMale/female
affiliationMegaton
roleSettler
locationMegaton
Gameplay
appearancesFallout 3
Statistics
base SPECIAL6 ST, 5 PE, 4 EN, 4 CH, 4 IN, 6 AG, 5 LK
derived statsHit Points: 35
tag skillsBarter: 41
Small Guns: 45
Unarmed: 41
level4
voice actorJeff Baker, Gregory Gorton (male)
Shari Elliker (female)
base id000043c4 / 000043c6 / 000043c8 / 000043ca / 00014f14 / 000208f2 / 000208f3 / 000208f4 / 000208f5 / 000208f6
ref id000043c5 / 000043c7 / 000043c9 / 000043cb / 00014f1a / 000208f7 / 000208fb / 000208fa / 000208f9 / 000208f8
dialogue fileMegatonSettler.txt
MegatonSettler06.txt
DLC03EncounterMegSettler01.txt fo3bsGametitle-FO3 BS
 
Gametitle-FO3
Gametitle-FO3

Some of Megaton's first settlers were lured by the misguided hope of entering the nearby Vault 101.

Fallout 3 loading screen

Megaton settlers are the unnamed wastelanders who have settled, but do not officially reside, in the city of Megaton, in 2277.

BackgroundEdit

Megaton's unusual immigration laws seem to have created a condition where a substantial portion of the population of the town is in this situation. Essentially, new visitors to the town seem to be approved individually by the Sheriff/Mayor, Lucas Simms. Meeting this approval allows one to remain inside the town's protective walls, but does not constitute citizenship. Non-citizens of the town are not permitted to own housing, and instead must either rent lodging at Moriarty's Saloon, or for the less transient settlers, space in the common house is shared communally. (The PC is, initially, considered to be transient and thus is not welcomed by the other settlers to share the common area in Megaton.)

Upon meeting criteria which are not made exactly clear to the player, settlers may eventually become full citizens of Megaton, many of the settlers will express a wish that "maybe someday they'll let me buy a house here". The Lone Wanderer may become a citizen of Megaton by disarming the bomb in the center of town during the quest The Power of the Atom. It is not known if the Lone Wanderer would be considered a Megaton settler prior to this, as this seems to be more of an informal status.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: yesIcon check
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Effects of player's actionsEdit

  • If your Karma is at the higher "good" levels, once per day (if you are in town), a Megaton settler will come and give you some gift, such as bottle caps (sometimes even only 1 cap), food, a stimpak, or ammunition. The settler can usually be found around the entrance of Megaton, and can vary in clothing, as well as change equipment throughout the game. This may be triggered after completing the quest Galaxy News Radio, maybe as a sign of your deeds and the radio's popularity.
  • If you decide to destroy Megaton with the bomb located in the town's center, any surviving settlers (known as Megaton refugees) that you encounter will immediately become hostile towards you.
  • (Broken Steel): If you interact with a settler after initiating Holy Water (quest), they will complain about the nearby cult and give you a Holy water pamphlet allowing you to progress in the quest.

InventoryEdit

NotesEdit

  • There are usually up to 4 settlers(depending on the time out day) listening to Confessor Cromwell in the center of Megaton regardless if he is dead or not.
  • A settler's clothing will change as game time passes. The clothing is usually low quality wasteland apparel, but can include parts of the roving trader outfit and wasteland doctor fatigues.
  • Settlers do not respawn when killed.
  • Many megaton settlers do not want to be seen talking to you, though it is never stated why.

AppearancesEdit

Megaton settlers appear only in Fallout 3.

GalleryEdit

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