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'''Med-X''' is a [[Fallout: New Vegas consumables|chem]] in ''[[Fallout: New Vegas]]''. |
'''Med-X''' is a [[Fallout: New Vegas consumables|chem]] in ''[[Fallout: New Vegas]]''. |
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==Characteristics== |
==Characteristics== |
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− | Med-X is a highly potent painkiller which, when injected, |
+ | Med-X is a highly potent painkiller which, when injected, makes the user impervious to pain to the degree that [[damage resistance]] is increased by 25% - this will last for 6 minutes, or 12 minutes with the [[Chemist]] [[perk]]. |
Besides providing the benefits of regular armor, the [[stealth suit Mk II]] in ''[[Old World Blues (add-on)|Old World Blues]]'' will automatically dispense Med-X every 2.5 hours (game time) if the player's health drops below 33% or if a limb's health drops below 25%. While being administered players using the Stealth Suit can become addicted to Med-X this way. |
Besides providing the benefits of regular armor, the [[stealth suit Mk II]] in ''[[Old World Blues (add-on)|Old World Blues]]'' will automatically dispense Med-X every 2.5 hours (game time) if the player's health drops below 33% or if a limb's health drops below 25%. While being administered players using the Stealth Suit can become addicted to Med-X this way. |
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* [[Restoring Hope]] |
* [[Restoring Hope]] |
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* [[Beyond the Beef]] |
* [[Beyond the Beef]] |
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+ | * [[Friend of the Followers]] and [[Short-Term Treatment]] |
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==Notes== |
==Notes== |
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* In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been [[psycho]]'s effect at first, mimicking the psycho from ''Fallout'', ''Fallout 2'', and ''Fallout Tactics''. |
* In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been [[psycho]]'s effect at first, mimicking the psycho from ''Fallout'', ''Fallout 2'', and ''Fallout Tactics''. |
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* The effects of addiction are listed as "Morphine Addiction". |
* The effects of addiction are listed as "Morphine Addiction". |
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− | * According to [[Boxcars]], 5 Med-X |
+ | * According to [[Boxcars]], 5 doses of Med-X is enough to kill a man. However, the player can use more than 5 Med-X without any harmful effects past addiction. |
==Behind the scenes== |
==Behind the scenes== |
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[[Category:Fallout: New Vegas consumables]] |
[[Category:Fallout: New Vegas consumables]] |
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[[Category:Fallout: New Vegas quest items]] |
[[Category:Fallout: New Vegas quest items]] |
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+ | [[Category:All Roads consumables]] |
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[[pl:Med-X]] |
[[pl:Med-X]] |
Revision as of 00:20, 1 June 2014
For the Med-X that appears in the Fallout series of games, see Med-X. |
Med-X is a chem in Fallout: New Vegas.
Characteristics
Med-X is a highly potent painkiller which, when injected, makes the user impervious to pain to the degree that damage resistance is increased by 25% - this will last for 6 minutes, or 12 minutes with the Chemist perk.
Besides providing the benefits of regular armor, the stealth suit Mk II in Old World Blues will automatically dispense Med-X every 2.5 hours (game time) if the player's health drops below 33% or if a limb's health drops below 25%. While being administered players using the Stealth Suit can become addicted to Med-X this way.
Related quests
Notes
- In the G.E.C.K, the Editor ID is still displayed as "morphine."
- In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been psycho's effect at first, mimicking the psycho from Fallout, Fallout 2, and Fallout Tactics.
- The effects of addiction are listed as "Morphine Addiction".
- According to Boxcars, 5 doses of Med-X is enough to kill a man. However, the player can use more than 5 Med-X without any harmful effects past addiction.
Behind the scenes
Originally, Med-X was named "morphine" in the game. However, on July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 Bethesda vice president of PR and marketing, Peter Hines, described the idea of the Australian version of Fallout 3 as a misconception, and said all versions of Fallout 3 will not include real world drug references. However, the name "morphine" is still used in the Japanese and Czech versions of the game.