| ||For the Med-X that appears in the Fallout series of games, see Med-X.|
Med-X is a highly potent painkiller which, when injected, it makes the user impervious to pain to the degree that damage resistance is increased by 25% - this will last for 6 minutes, or 12 minutes with the Chemist perk.
Besides providing the benefits of regular armor, the stealth suit Mk II in Old World Blues will automatically dispense Med-X every 2.5 hours (game time) if the player's health drops below 33% or if a limb's health drops below 25%. While being administered players using the Stealth Suit can become addicted to Med-X this way.
- In the G.E.C.K, the Editor ID is still displayed as "morphine."
- In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been psycho's effect at first, mimicking the psycho from Fallout, Fallout 2, and Fallout Tactics.
- The effects of addiction are listed as "Morphine Addiction".
- According to Boxcars, 5 Med-X will knock someone out and 15 is enough to kill a man. However, the player can use more than 15 Med-X without any harmful effects past addiction.
Behind the scenesEdit
Originally, Med-X was named "morphine" in the game. However, on July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 Bethesda vice president of PR and marketing, Peter Hines, described the idea of the Australian version of Fallout 3 as a misconception, and said all versions of Fallout 3 will not include real world drug references. However, the name "morphine" is still used in the Japanese and Czech versions of the game.