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+ | {{Gamearticlelist |
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− | {{Infobox consumable |
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+ | |game1 =FO3 |
+ | |articles1 =[[Med-X (Fallout 3)|Med-X]] |
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− | |type =gamebryo |
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− | | |
+ | |game2 =FNV |
+ | |articles2 =[[Med-X (Fallout: New Vegas)|Med-X]] |
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− | |icon =Icon_med-x.png |
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− | |image =FO3 Med-X.png |
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− | |effects =+25 [[Damage Resistance]] (4m) |
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− | |addiction =[[Med-X addiction]] 10% chance<br />+30 [[UMON]] (30h) |
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− | |weight =0 |
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− | |value =20 |
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− | |baseid =00050F8F |
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⚫ | |||
− | '''Med-X''' is a |
+ | '''Med-X''' is a [[chem]] that appears in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''. |
+ | ==Background== |
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− | ==Applications via Armour== |
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+ | Med-X is a potent opiate analgesic that binds to opioid receptors in the brain and central nervous system, reducing the perception of pain as well as the emotional response to pain. Essentially, it is a painkiller delivered by a hypodermic needle. According to the [[Powder Ganger]], [[Boxcars]], 15 hits of Med-X is more than enough to kill a man. |
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− | Besides providing the benefits of regular armor, the [[prototype medic power armor]], found in the sewers of [[Old Olney]], and the [[Stealth Suit Mk II]] will automatically dispense Med-X every 2.5 hours (game time) if the player's health drops below 33% or if a limb's health drops below 25%. While being administered through the Power Armour, an addiction to Med-X will not develop, however players using the Stealth Suit can become addicted to Med-X this way. |
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− | == |
+ | ==Variants== |
+ | ===Med-X=== |
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− | * In the [[G.E.C.K. (editor)|G.E.C.K]], the Editor ID is still displayed as "morphine." |
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+ | {{Gamearticle|FO3|FNV}} |
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− | * In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been [[psycho]]'s effect at first, mimicking the psycho from ''Fallout'', ''Fallout 2'', and ''Fallout Tactics''. |
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+ | [[File:FO3 Med-X.png|right|100px]] |
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− | * The effects of addiction are listed as "Morphine Addiction". |
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+ | Med-X is a potent pain killer that can often be found in [[first aid box]]es or abandoned medical facilities. This chem will increase damage resistance by 25%, but it also carries a 10% addiction rate, and withdrawal results in a -1 penalty to [[Agility]] and [[Intelligence]]. |
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− | * As said by [[Boxcars]] 5 Med-X will knock someone out and 20 is enough to kill a man. |
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− | |||
− | ==Related quests== |
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− | In ''Fallout: New Vegas'', Med-X is required for the side quest [[Restoring Hope]]. |
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==Behind the scenes== |
==Behind the scenes== |
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+ | Med-X was originally to be named Morphine in ''[[Fallout 3]]'', but this resulted in the Australian Classification Board refusing its classification and thereby making it illegal to distribute the game in Australia.<ref name="OFLC Report">{{cite web |url=http://www.kotaku.com.au/2008/07/olfc_report_why_fallout_3_was_banned_in_australia/ |title=OFLC Report: Why Fallout 3 Was Banned In Australia |publisher=Kotaku}}</ref> The game was later censored to remove all real-world drug references including changing morphine to Med-X in order for the game to be allowed in Australia.<ref>{{cite web |url=http://www.smh.com.au/news/articles/fallout-3-ban-lifted-in-australia/2008/08/12/1218306838907.html |title=Fallout 3 ban lifted in Australia |publisher=The Sydney Morning Herald}}</ref> This censorship was to become part of the worldwide release.<ref>{{cite web |url=http://www.shacknews.com/article/54651/fallout-3-censorship-goes-global |title=Fallout 3 Censorship Goes Global |publisher=Shacknews}}</ref> |
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− | Originally, Med-X was named "morphine" in the game. However, on July 4, 2008, ''Fallout 3'' was refused classification by the [[Wikipedia:Office of Film and Literature Classification (Australia)|OFLC]] in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 [[Bethesda Softworks|Bethesda]] vice president of PR and marketing, [[Peter Hines]], described the idea of the Australian version of ''Fallout 3'' as a misconception, and said all versions of ''Fallout 3'' will not include real world drug references. However, the name "morphine" is still used in the Japanese and Czech versions of the game. |
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+ | ==References== |
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− | {{Navbox consumables FO3}} |
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+ | <references/> |
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− | {{Navbox consumables FNV}} |
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+ | |||
+ | {{clear}} |
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+ | |||
+ | [[Category:Consumables]] |
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[[pl:Med-X]] |
[[pl:Med-X]] |
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+ | |||
[[ru:Мед-X]] |
[[ru:Мед-X]] |
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− | [[Category:Fallout 3 consumables]] |
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− | [[Category:Fallout: New Vegas consumables]] |
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− | [[Category:Fallout: New Vegas quest items]] |
Revision as of 02:57, 8 January 2015
This is an overview article, listing content appearing in multiple games. |
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Med-X is a chem that appears in Fallout 3 and Fallout: New Vegas.
Background
Med-X is a potent opiate analgesic that binds to opioid receptors in the brain and central nervous system, reducing the perception of pain as well as the emotional response to pain. Essentially, it is a painkiller delivered by a hypodermic needle. According to the Powder Ganger, Boxcars, 15 hits of Med-X is more than enough to kill a man.
Variants
Med-X
Med-X is a potent pain killer that can often be found in first aid boxes or abandoned medical facilities. This chem will increase damage resistance by 25%, but it also carries a 10% addiction rate, and withdrawal results in a -1 penalty to Agility and Intelligence.
Behind the scenes
Med-X was originally to be named Morphine in Fallout 3, but this resulted in the Australian Classification Board refusing its classification and thereby making it illegal to distribute the game in Australia.[1] The game was later censored to remove all real-world drug references including changing morphine to Med-X in order for the game to be allowed in Australia.[2] This censorship was to become part of the worldwide release.[3]
References
- ↑ OFLC Report: Why Fallout 3 Was Banned In Australia. Kotaku.
- ↑ Fallout 3 ban lifted in Australia. The Sydney Morning Herald.
- ↑ Fallout 3 Censorship Goes Global. Shacknews.