Mechanical Menace is a quest and achievement/trophy in the Fallout 4 add-on Automatron.
Quick walkthrough[]
Automatron main quest: Mechanical Menace | |||||
Listen to the Caravan distress call. | |||||
Find the caravan. | |||||
Eliminate the hostile robots. | |||||
Speak to the robot. | |||||
Reward: 250+ XP Robot workbench schematics Ada as a companion | |||||
Leads to: A New Threat | |||||
Detailed walkthrough[]
The quest is started as soon as the Automatron add-on has been downloaded and the player character reaches level 15. The Sole Survivor is notified to listen to the new caravan distress call that has appeared on their radio. Upon listening to it, they are notified to head over to an area near Wattz Consumer Electronics. Once there, they will find a multitude of robots battling it out beneath a highway. Once all enemy robots have been defeated, the player character speaks with Ada and the quest ends.
Quest stages[]
Companion reactions[]
Notes[]
- If one of the friendly Robots (Hurtz, Turing or Porter) survives the battle it will automatically die a few seconds later. The quest will count them as one of the "hostile" robots to be destroyed.
- At the battle site, corpses of Jackson, Liza , Zoe and Shades can be found around a small camp at the side of the road.
- Upon completion of the quest, settlements will begin to be attacked by Rust Devils, and random encounters will begin to include hostile Mechanist robots and Rust Devils. This may cause other random encounters to be much harder to trigger. After setting off the gunfire, if the player leaves the area without speaking to Ada, Rust Devil patrols will also start to appear in random encounters.
Bugs[]
- Liza, Zoe and Shades do not spawn at the battle site. This does not seem to have any detrimental effects to the quest. [verified] It is possible that the bodies
- Sometimes right after downloading Automatron and starting it on US copies of the game, the character associated with the add-on will speak a different language but the subtitles will come up in English. [verified]
- Dismissing a companion to take Ada and then quickly asking them to follow you again (and thereby dismissing Ada) will cause the quest to instantly complete.[verified]
- If you are having script lag issues the quest will not update if you take Ada with you immediately when talking to her, you need to say you will do it later, sending her to a settlement; that will allow Mechanical Menace to finish, although you may have to wait quite a while until the next stage starts.[verified]
- For PC open the console select Ada and disable her, then enable her and she will behave properly.
- Throwing a grenade at her seems to fix this.
After eliminating the robots, Ada may be sporadically and quickly moving around in all directions, making it impossible for the Sole Survivor to interact with her. [verified]
- setstage DLC01MQ01 2200. The next stage of the quest can be activated with the console command
If the distress call is not listened to immediately after the quest spawns, that station may fail to play, preventing the quest from moving to the next step and the quest marker at Wattz Consumer Electronics from spawning. It will still be possible to travel to the caravan's location and engage in the battle. This is likely caused either by the loading of an environment in general, or by exiting the game before listening to the broadcast; it is not caused by fast travel, as this bug can even occur in survival mode, where fast travel is disabled. [verified]
- Wattz Consumer Electronics, and following the quest marker, you won't find any caravan or Ada. Walking to the quest marker will remove the caravan distress call, and complete the objective, but no hostile robots will spawn leaving Automatron unplayable.[verified]
- A possible solution is to load an older save outside of the Cambridge area before starting the quest.
- If you delete your saves so you don't have any outside of Cambridge you can uninstall Automatron, make a save outside of Cambridge, then install Automatron again.
- prid 0100ff12 then enable. Exit the console, wait for Ada to appear. Then type setstage DLC01MQ01 2400. This will spawn Ada, complete the robot elimination step and then allow you to talk to Ada, who then proceed as if the quest had been done normally, allowing you to continue the DLC. While the caravan will not spawn, all you miss is some loot from the area and nothing of notable value. This can be worked around by the following; go to where Caravan should be, type
After reaching - setstage DLC01MQ01 3000, and since talking to Ada is the last part of this quest you won't miss much. You can skip this quest with the console command
- Sometimes this is caused by Ada attempting to continually enter combat with targets in the area, due to this area's high spawn rate. If this is the case, enter the nearby Wattz Electronics, and use xx00ff12.moveto player.
- This may happen if the player "Deactivates" the robots instead of killing them. Killing them will fix this issue.
After killing all the robots, you are prompted to speak with Ada. Some players have experienced the inability to activate any kind of dialogue with Ada rendering the quest unable to complete. [verified]
- resurrect command to resurrect one of the robots and then immediately destroy it. This will trigger the quest stage "Eliminate the Hostile Robots" to be completed and the player will be able to continue and speak to Ada.[verification overdue] If the player passed by Wattz Consumer Electronics and completely ignored the robot fight, it is possible that all the Rust Devil robots will all be destroyed when the player passes by this area the next time. This causes the quest to become stuck at "Eliminate the Hostile Robots" with Ada ignoring the player by saying "Looking for hostile target" whenever the player tries to speak to her. To resolve this on PC, open the console, and click on one of the Rust Devil robots to select it, then use the
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