Mechanical Menace

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Gametitle-FO4 AUT
Gametitle-FO4 AUT

Mechanical Menace is a quest and achievement/trophy in the Fallout 4 add-on Automatron.

Quick walkthroughEdit

Automatron main quest: Mechanical Menace
Listen to the Caravan distress call.
Find the caravan.
Eliminate the hostile robots.
Speak to the robot.
Reward: 250 XP
Robot workbench schematics
Leads to: A New Threat

Detailed walkthroughEdit

The quest is started as soon as the player downloads the Automatron add-on and is level 15. The Sole Survivor is notified to listen to the new caravan distress call that has appeared on their radio. Upon listening to it, they are notified to head over to an area near Wattz Consumer Electronics. Once there, they will find a multitude of robots battling it out beneath a highway. Once all enemy robots have been defeated, the player speaks with Ada and the quest ends.

Quest stagesEdit

10 Startup
2100 Listen to Distress Call
2200 Find the Caravan
2300 Eliminate the Hostile Robots
2400 Speak to Ada
3000Quest finishedIcon checkQuest complete


  • pcIcon pc xboxoneIcon xboxone ps4Icon ps4 After reaching Wattz Consumer Electronics, and following the quest marker, you won't find any caravan or Ada. Walking to the quest marker will remove the caravan distress call, and complete the objective, but no hostile robots will spawn leaving the Automatron unplayable.[verified]
    • A possible solution is to load an older save outside of the Cambridge area before starting the quest.
    • If you delete your saves so you don't have any outside of Cambridge you can uninstall Automatron, make a save outside of Cambridge, then install Automatron again.
  • pcIcon pc xboxoneIcon xboxone After eliminating the robots, Ada may be sporadically and quickly moving around in all directions, making it impossible for the Sole Survivor to interact with her. [verified]
    • For PC open the console select Ada and disable her, then enable her and she will behave properly.
    • Throwing a grenade at her seems to fix this.
  • pcIcon pc ps4Icon ps4 xboxoneIcon xboxone If the distress call is not listened to immediately after the quest spawns, that station may fail to play, preventing the quest from moving to the next step and the quest marker at Wattz Consumer Electronics from spawning. It will still be possible to travel to the caravan's location and engage in the battle. It is unclear whether this bug is triggered by fast travel or loading of an environment in general. [verified]
    • pcIcon pc The next stage of the quest can be activated with the console command setstage DLC01MQ01 2200.
  • pcIcon pc ps4Icon ps4 xboxoneIcon xboxone After killing all the robots, you are prompted to speak with Ada. Some players have experienced the inability to activate any kind of dialogue with Ada rendering the quest unable to complete. [verified]
    • pcIcon pc You can skip this quest with the console command setstage DLC01MQ01 3000, and since talking to Ada is the last part of this quest you won't miss much.
    • Sometimes this is caused by Ada attempting to continually enter combat with targets in the area, due to this area's high spawn rate. If this is the case, enter the nearby Wattz Electronics, and use xx00ff12.moveto player.
    • xboxoneIcon xboxoneThis may happen if the player "Deactivates" the robots instead of killing them. Killing them will fix this issue.
  • ps4Icon ps4 Sometimes right after downloading the DLC and starting it on US copies of the game, the character associated to the DLC will speak a different language but the subtitles will come up in English. [verification overdue]
  • pcIcon pc Dismissing a companion to take Ada and then quickly asking them to follow you again (and thereby dismissing Ada) will cause the quest to instantly complete.[verification overdue]

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