Protector McGraw is a member of the Brotherhood Outcasts and in charge of the operation at the Outcast Outpost at Bailey's Crossroads in the year 2277.
Background
Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey's Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered pre-War compound belonging to Virtual Strategic Solutions, Inc.. He deems the outpost worth risking his life for, as well as those of the patrol he commands.[1]
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
| |
This character is a merchant. | Sells: no | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Quests
- Aiding the Outcasts: McGraw is running the operation and asks the Lone Wanderer to perform the Anchorage Reclamation simulation so the Outcasts can open the VSS vault.
Effects of player's actions
- After completing the simulation, McGraw and other Outcasts get in an argument, escalating to a violent dispute. If McGraw survives, he will thank the Lone Wanderer and welcome them to come back anytime.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Outcast power armor | AEP7 laser pistol Frag grenade x4 |
Stimpak x3 |
Notes
- The player can get special dialogue options if they completed Following in His Footsteps before talking to him.
- His rank as Protector brings up confusion, as he shares it with Henry Casdin, who is referred to in-game as the leader of the Outcasts, as is McGraw in the objectives of Aiding the Outcasts.
- While his karma is neutral, the Lone Wanderer will lose karma for killing him.
Notable quotes
- "I'd trust a wastelander to shine my power armor, and even that's pushing it."
- "It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. I won't lie to you. It's heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. If you want to walk away, you're free to leave. My men won't stop you."
- "Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear."
Appearances
Protector McGraw appears only in the Fallout 3 add-on Operation: Anchorage.
Behind the scenes
Outcast members Sibley, Olin, McGraw, and Morrill, all of whom appear in the Operation: Anchorage add-on for Fallout 3, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.