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I'd trust a wastelander to shine my power armor, and even that's pushing it.

Protector McGraw is a high-ranking member of the Brotherhood Outcasts, and the commanding officer of the Outcast outpost at Bailey's Crossroads in the Fallout 3 add-on Operation: Anchorage.

Background[]

One of the more personable Outcasts, McGraw can be direct, but polite in his dealing with wastelanders, rather than rude and condescending, which is a noted departure from the leadership style demonstrated by other Outcasts. McGraw leads an independent patrol focusing on recovering technology from a recently uncovered compound belonging to Virtual Strategic Solutions. Located in Bailey's Crossroads, the facility is located deep within super mutant country and the patrol could be wiped out at any minute. However, McGraw is willing to risk his life to uncover its secrets, and the lives of his men.[Non-game 1]

Their mission has not been going well. The Outcasts have suffered significant casualties due to constant mutant attacks, to the point that a single concentrated assault could wipe them all out.[1][2] The survivors are disappointed in McGraw's leadership, comparing him unfavorably to Protector Casdin, who would have already recovered the tech and returned to Fort Independence.[3] Some of his men aren't even sure that there's anything inside the armory worth all of these sacrifices,[4][5][2] and the lack of progress is eroding morale at a rapid pace. Some are even considering going AWOL, stealing recovered tech and going independent,[6][2] joining the Talon Company,[7][2] or even returning to either the Citadel or walking all the way back home to Lost Hills.[8][9][2] While these sentiments aren't a wildfire yet, and Outcasts loyal to McGraw shut any such conversation down, a mutiny is a real risk for McGraw.[2]

In fact, his second in command, Defender Sibley, does not trust the protector and doubts both his motives and apparent lack of will.[Non-game 2] Sibley is seen among the troops as a likely challenger to McGraw's authority, and many of the bolder Outcast soldiers directly appeal to him to take the protector down. However, while Sibley does not like McGraw, he still considers the chain of command to be binding, at least for the present.[10][11]

McGraw's decisions have grown erratic as a result of this pressure. In order to acquire some means of interfacing with the simulation pod at VSS, McGraw had Defender Morrill abduct Gary 23 from the derelict Vault 108. When the clone proved unable to understand the Outcasts and remove the Pip-Boy 3000 he was wearing, McGraw ordered Olin and the others to cut off his arm and remove it by force. Both the device and the clone were lost.[12][Non-game 3] The decision to forcibly remove it was another element that shook the faith in McGraw's leadership.[13][2]

All of these factors mean that McGraw is ready to make the ultimate sacrifice: Negotiate with a local to secure a mutually beneficial deal and trade precious tech for their services.[14] After all, he needs results from his expedition, and he needs them yesterday.[15]

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Aiding the Outcasts: McGraw is running the operation and asks the Lone Wanderer to perform the Anchorage Reclamation simulation, so the Outcasts can open the VSS vault.
    • The player gain access to a number of unique dialogue options, depending on what they did beforehand. If they completed Following in His Footsteps before talking to him. The player character will refer to "psychotic little girls," though McGraw will only react with confusion.[16] Meeting Henry Casdin and working with him will also allow the player to mention Fort Independence and working with the Outcasts previously, which McGraw appreciates.[17]
    • After completing the simulation, McGraw and the other Outcasts get in an argument, escalating to a violent dispute. If McGraw survives, he will thank the Lone Wanderer and welcome them to come back anytime. If Olin dies, he will remark about the shame of her death, and note that she died well.[18]
    • The mutiny can be avoided by killing Sibley before entering the simulation in a manner that doesn't turn the Outcasts hostile.

Inventory[]

Apparel Weapon Other items
Outcast power armor Laser rifle + 45 MFC
Frag grenade x5
Stimpak x3
Buffout x1

Note: 30 MFC are guaranteed to spawn, with a 75% chance for 15 more. Laser rifle's condition is randomly leveled, and has 65% max.

Notable quotes[]

Appearances[]

Protector McGraw appears only in the Fallout 3 add-on Operation: Anchorage.

Behind the scenes[]

Outcast members Sibley, Olin, McGraw and Morrill, all of who appear in the Fallout 3 add-on Operation: Anchorage, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.

Bugs[]

  • Even though his Karma is Neutral, the Lone Wanderer will lose Karma for killing him.

References[]

  1. Generic Outcast A (OutcastTalk2): "Look, we've been dropping like Bloatflies lately. How long can we keep those Frankensteins at bay? One more focused attack, and we're all dead. "
    Note: Excerpted from the master conversation.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Generic Outcast A (HELLO): "Want to get your take on something... "
    or "Hey... Um... Ah, nevermind... It's nothing... "
    or "So, um... "
    or "You know, I've been thinking... "
    or "Got a second? I just... "
    or "I need to talk to you... Two minutes of your time, that's all I'm asking... " Generic Outcast B (OutcastTalk1): "What? What is it? "
    or "What's on your mind? "
    or "Spit it out, soldier. "
    or "You got somethin' to say, say it. "
    or "I'm listening... "
    or "Come on, I don't have all day. What's up? " Generic Outcast A (OutcastTalk2): "Don't you get the feeling that this is all just a waste of time? I mean, how do we REALLY know that simulation gives access to the tech? "
    or "It's just... I don't know, I feel kind of bad about that Gary guy. Not his fault the Pip-Boy didn't work. Did we really need to... you know. "
    or "Look, we've been dropping like Bloatflies lately. How long can we keep those Frankensteins at bay? One more focused attack, and we're all dead. "
    or "Just... If Casdin were in charge, we would have had the tech and been back at Fort Independence yesterday. Protector McGraw is in over his head. "
    or "You ever wonder what they're doing? You know, back at the Citadel? I mean, sure, Lyons went off-mission... but it wasn't a bad life, was it? "
    or "This is such a wild goose chase. Lost tech? Please. Only thing we're going to find in this tomb is canned peaches and moldy blankets. "
    or "Let's say we DO find some really high-grade tech. Seems to me, a group of enterprising grunts could strike off on their own. Go... independent. "
    or "Just hear me out. I've been thinking… imagine what a group like Talon Company could do with the two of us. Huh? You and me, goin' merc... "
    or "Well. I, um... Listen, when all this is over, I... I think I might go back. Not to the Citadel! I mean, all the way back. You know, back west. " Generic Outcast B (OutcastTalk3): "What? You cannot be serious. Just... stop talking. You're going to get us both killed. "
    or "Have you lost your mind? If the Protector hears you talking like that... "
    or "Troop, you are having a serious malfunction... Would you listen to yourself? That's treason! "
    or "Huh? What are you TALKING about? Look, would you just... just get back to your assignment. I'm not listening to this. "
    or "I don't know where this is coming from soldier, but I've heard enough. Button it, or I'll report you myself. "
    or "No! No, no, no no. You want to talk crazy, do it someplace else. I'm keeping my mouth shut and following orders. "
    or "Oh, not again! You've got to shake this stuff off. Get your head clear. You're an Outcast, now, just like the rest of us. Deal with it already. Okay? " Generic Outcast A (OutcastTalk4): "I know, I know... It's just... "
    or "Oh, get off your high horse! You see what's happening around here. We've been falling apart since we left the Citadel. I'm sick of it! "
    or "Yeah, but... I mean... "
    or "Come on, you know I'm right! I overheard what you said yesterday. "
    or "Oh. But I just thought... You know... "
    or "Wait, wait! What I MEANT to say, was that, um... "
    or "Right, like you're the model of well adjustment. I see the way you eye McGraw. You'd cut and run if the opportunity presented itself. Admit it. "
    or "I thought you'd understand. You of all people. I guess I was wrong. " Generic Outcast B (OutcastTalk5): "This conversation's over. "
    or "Do us both a favor and walk away, and forget this conversation ever took place. "
    or "Get away from me, moron. And pray I don't report you. "
    or "Ugh! No more. Just... no more. "
    or "You still here? Cause some of us have orders to follow. "
    or "Dismissed, soldier. "
    or "Treason. That's the word, soldier. Think about it while you're getting the hell away from me. Now shoo. "
    or "Enough! Okay? You go down, I ain't letting you drag me down with you. "
    or "Back off, troop, or I WILL report your sorry ass. " Generic Outcast A (GOODBYE): "Look, I'm sorry if I upset you. Okay? I'll just... get back to my duties now. No problem. "
    or "Well that was a waste of time... "
    or "Think about what I said. "
    or "Fine. "
    or "*Sigh.* Whatever. "
    or "Okay, okay. I'm going. But I'm right. You know I'm right. "
    or "Pfft. All right. I'll leave you alone, so you can pretend everything is fine. But you're kidding yourself, you know that. "
    or "I'm leaving, already! "
    or "All right, all right. Forget I said anything. "
    or "Wow, okay, I'm sorry. I was just... kidding... "
    (DLC02ConvOutcast.txt)
    Note: The conversation is randomized and for each line said, the game randomly picks one of the available set. This is the full set of options. Each line also has at least three to four voice type variants.
  3. Generic Outcast A (OutcastTalk2): "Just... If Casdin were in charge, we would have had the tech and been back at Fort Independence yesterday. Protector McGraw is in over his head."
    Note: Excerpted from the master conversation.
  4. Generic Outcast A (OutcastTalk2): "Don't you get the feeling that this is all just a waste of time? I mean, how do we REALLY know that simulation gives access to the tech?"
    Note: Excerpted from the master conversation.
  5. Generic Outcast A (OutcastTalk2): "This is such a wild goose chase. Lost tech? Please. Only thing we're going to find in this tomb is canned peaches and moldy blankets. "
    Note: Excerpted from the master conversation.
  6. Generic Outcast A (OutcastTalk2): "Let's say we DO find some really high-grade tech. Seems to me, a group of enterprising grunts could strike off on their own. Go... independent. "
    Note: Excerpted from the master conversation.
  7. Generic Outcast A (OutcastTalk2): "Just hear me out. I've been thinking… imagine what a group like Talon Company could do with the two of us. Huh? You and me, goin' merc... "
    Note: Excerpted from the master conversation.
  8. Generic Outcast A (OutcastTalk2): "You ever wonder what they're doing? You know, back at the Citadel? I mean, sure, Lyons went off-mission... but it wasn't a bad life, was it? "
    Note: Excerpted from the master conversation.
  9. Generic Outcast A (OutcastTalk2): "Well. I, um... Listen, when all this is over, I... I think I might go back. Not to the Citadel! I mean, all the way back. You know, back west. "
    Note: Excerpted from the master conversation.
  10. Generic Outcast: "...like I said, Morrill should be up top. So who the hell's in the elevator?"
    Defender Sibley: "No idea. Stay sharp, but don't open fire without my order."
    Generic Outcast: "Man, this is the last thing we need..."
    Defender Sibley: "That's enough. McGraw's in charge, so we follow his orders, no matter how much we don't like it."
    Note: This is the elevator conversation that plays if the player never talked to Morril and used the elevator.
  11. Generic Outcast: "...all I'm saying is, why can't we just ice the guy/chick and use the computer ourselves?"
    Defender Sibley: "McGraw gave orders. It's that simple."
    Generic Outcast: "Come on, man. How long you gonna let McGraw screw us over like this?"
    Defender Sibley: "That's enough. McGraw's in charge, so we follow his orders, no matter how much we don't like it."
    Note: This is the elevator conversation that plays if the player talked to Morrill and he radioed ahead.
  12. Cut content Interrogation log
    Note: The log itself is cut, but the events are referred to multiple times and the environment is consistent with the story.
  13. Generic Outcast A (OutcastTalk2): "It's just... I don't know, I feel kind of bad about that Gary guy. Not his fault the Pip-Boy didn't work. Did we really need to... you know."
    Note: Excerpted from the master conversation.
  14. Protector McGraw: "Fine, fine. I get it. I'm not trying to intimidate you here. I just need your help, and we can both come out of this better off than we are now."
  15. Lone Wanderer: "First let's talk about what I get out of this."
    Protector McGraw: "You wasters, always thinking of yourselves. All right, look. I'm in a bind here. I need results from this expedition, and I need them now. If you can help us out, you get a cut of whatever we find locked up in here. You're not going to get a better deal from me than that."
  16. Lone Wanderer: "Oh, great. Let me guess, more psychotic little girls..."
    Protector McGraw: "Umm.... Noooo.... It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. We're talking front line, heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. If you want to walk away, you're free to leave. My men won't stop you."
    (Protector McGraw's dialogue)
  17. Lone Wanderer: "I've dealt with your group before. Fort Independence, right?"
    Protector McGraw: "Yes, that is our main base of operations in the area. If Casdin is willing to trust you, then I hope we can work together."
  18. Protector McGraw: "It's a damn shame about Olin, but she died well."
    (Protector McGraw's dialogue)

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p.92: "Protector McCraw
    Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey's Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered prewar compound belonging to Virtual Strategic Solutions. He deems the Outpost worth risking his life for, as well as those of the patrol he commands."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. Fallout 3 Official Game Guide Game of the Year Edition p.68: "Defender Sibley
    A rather morose and suspicious man, Sibley is concerned only with furthering Outcast technological findings. He seeks to share this wealth only with those in the service of the Brotherhood Outcasts. Sibley instantly views anyone entering the Outcasts' domain as a threat, and he doesn't trust McGraw's motives. He thinks the Protector is weak-willed and gives in too easily to those who might steal Outcast bounty."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  3. Fallout 3 Official Game Guide Game of the Year Edition p.73-74: "Gary 23 (deceased)
    In charge of Vault 108's vacuum-cleaning maintenance program, Gary 23 (or "Gary" to his brothers) was recently kidnapped in a daring raid by Defender Morrill. He was drugged and dragged back to the Bailey's Crossroads Outpost in the D.C. Metro Ruins. As Gary 23 utilized a Pip-Boy, Specialist Olin attempted to remove the device to gain access to a Simulation Pod inside the Outpost. The operation was deemed a complete failure."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
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