Sergeant McGee is a member of the NCR living in Primm in 2281.
Background
A Hub native, McGee hasn't seen home in a while due to serving two tours of duty with NCR's Army 5th Battalion, 1st Company under Lieutenant Hayes.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. They grant the - perk. | ||
This character is a temporary companion. | ||
This character starts quests. |
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This character is involved in quests. | ||
This character is a doctor. |
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This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character can modify weapons. |
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This character rents beds. | -. |
Quests
- My Kind of Town: McGee can be instated as the new sheriff of Primm if the player sides with the NCR.
Effects of the player's actions
If the player selects Meyers or Primm Slim to be the sheriff instead, Sgt. McGee will travel to Camp Forlorn Hope along with Lt. Hayes. Unlike almost every other non-player character in the game, including Lt. Hayes, McGee does not fast-travel when the player is not in the same active map cell. Thus, he will never make it to Camp Forlorn Hope unless escorted by the player, an extremely difficult task considering his path takes him through some of the most dangerous areas in the game. If he reaches Forlorn Hope, McGee has no new dialogue.
Inventory
Apparel | Weapon | Other items | On death |
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NCR trooper fatigues Trooper helmet or Goggles helmet |
Varmint rifle or 9mm pistol |
- | NCR dogtag |
Notes
- The game will inform the player if McGee dies at any point, similar to the message that appears if an non-player character companion dies on Hardcore mode.
- McGee levels with the player, which is quite unusual for a minor non-player character. At higher levels he can have 200 to 300 hit points, compared to just 50 hit points for a normal NCR trooper.
- McGee was supposed to be a Lance Corporal instead, according to game files.
- The route he takes is: north along the road out of Primm veering left into the campsite, where you find Barton Thorn, then continuing along the road past Jean Sky Diving and turning east onto the road towards Hidden Valley. He then travels along the southern path through scorpion gulch and heads south towards Gibson's shack. Then he travels east, passing north of Gibson scrap yard. Continuing east, passing north of Southern Nevada Wind Farm where he then heads northeast up the hill and down into Camp Forlorn Hope.
- When he is at the rock face on the hill he may disappear into the rock but he should then reappear on top of the hill.
- Unless the player disarms the mines on the makeshift bridge into Primm, McGee may kill himself by stepping on them as he makes his way into town.
Notable quotes
- "I have no idea. I just go and do what they tell me."
- "Do you think I'm blind? Of course I can see the Powder Gangers have taken over Primm. You have any other obvious facts you'd like to share? Don't fist fight with Deathclaws? No kissing Cazadores?"
- "I'm from Hub originally, but it's been a long time since I saw it. I'm on my second tour here. Most Non-Commissioned Officers are."
Appearances
Sergeant McGee appears only in Fallout: New Vegas.
Bugs
- After the Player decides to let the NCR take over Primm, Sheriff Sgt. McGee will show up in the Sheriff's shack. Sgt. McGee will get stuck in the corner of the room, near the desk, because a bench is blocking his path, and, as a result, he will not leave the shack. [verified]
- After Player chooses anyone to be the Sheriff of Primm, and has visited the zone just north of the solar plant, Sgt. McGee will be found wandering any outside territory the player visits at random, eventually getting himself killed. [verified]
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