Robert Joseph MacCready

Redirected from Mayor Robert Joseph "RJ" MacCready

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For other characters named Robert, see Robert.
Robert Joseph MacCready
Mayor MacCready
raceHuman, Caucasian
affiliationLittle Lamplight
locationLittle Lamplight
appearancesFallout 3
questsPicking Up the Trail
Rescue from Paradise
Fungus Deal
base SPECIAL5 ST, 6 PE, 6 EN, 5 CH, 5 IN, 5 AG, 7 LK
tag skills
Small Guns:34
voice actorJakob Stalnaker
base id000156ac
ref id0000313b
dialogue fileMayorMacCready.txt

Mungo, mungo, smells like dung-o!

Mayor Robert Joseph "RJ" MacCready heads the children town of Little Lamplight in 2277. He is fond of the term "Mungo", and swears more than any other character in the game, excluding Desmond Lockheart.


MacCready was born in 2265. He has served as the mayor of Little Lamplight for three years (since he was 10), when he was chosen by the other residents due to his smarts, toughness, and the fact that he doesn't take guff from anyone. He has no fear of adults and is a perfect representative. He is belligerent, small (even for his age), very distrustful of adults, and willing to blow someone's head off to defend his young charges, but MacCready is also very loyal to those he considers friends.[1]

MacCready came into office in 2274[2] shortly after the five-minute rule of Princess. According to Sammy, when Princess demanded the title of Mayor to be changed to Princess, MacCready punched her in the nose and said that the children of Lamplight needed a leader, not a princess. He was then elected to the position of Mayor.

Daily scheduleEdit

Unlike most of the residents of Little Lamplight, who tend to remain in a specific area, MacCready wanders around the whole town.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check


  • Picking Up the Trail/Rescue from Paradise: When first met, MacCready will threaten to shoot you unless you leave the Little Lamplight cavern entrance. The Lone Wanderer has to pass a difficult speech check, use the Child at Heart perk, or complete the Rescue from Paradise quest in order to gain entrance to Little Lamplight. After gaining entrance to Little Lamplight, the Lone Wanderer will have a new dialogue path with MacCready which reveals the entrance to Vault 87 through Murder Pass.
  • Fungus Deal: After speaking with either Eclair or Lucy, the Lone Wanderer can convince MacCready to enter a trade agreement: swapping either strange meat (to Eclair) or Buffout (to Lucy) for cave fungus.
  • Those!: The Lone Wanderer can convince MacCready (using the Child at Heart perk) to accept Bryan Wilks into Little Lamplight.

Effects of player's actionsEdit

  • Speaking to MacCready in quick succession too many times will raise his ire. Eventually he'll refuse to talk to you and will tell you to leave Little Lamplight. Although you can still talk to him, you must wait 24 hours.


Apparel Weapon Other items On death
Mayor MacCready's outfit and helmet R91 assault rifle 5.56mm round -

*Unlike the other Little Lamplight characters, there's no interaction possible with his inventory when trying to pickpocket him

Notable quotesEdit


Robert Joseph MacCready appears only in Fallout 3.

Behind the scenesEdit

  • "R.J. MacReady" is the protagonist from the 1982 John Carpenter horror film, The Thing. Played by Kurt Russell, MacReady, like his Fallout 3 counterpart, is a no-nonsense, resourceful survivor who rises to a leadership position among his peers to deal with the threat of a shape-shifting alien.


  • pcIcon pc Mayor MacCready is prone to disappearing. He tends to wander into obscure and dark corners. He may appear near the front gate if you go outside and fast travel back to town, or standing on the platform where he first stood when he let you into town. You can move to his current position with the console command player.moveto 0000313b. [verified]
  • pcIcon pc Sometimes MacCready will not give you the option to open the gate, even if you are at that point and have followed the advice outlined in this wiki. One way to make sure that this does not befall you is to click all of the grayed out speech options when speaking to MacCready. The dialog option to open the gate comes after a line that is often grayed/dimmed. [verified]
  • pcIcon pc It's possible for MacCready to not open the gate after being instructed to do so. He will run to it, and climb up to the catwalk but will not activate the switch to raise the gate. This is because the scripted sequence requires Princess to be on the other end, and she may not run with MacCready to perform this function. Short of using the console to activate the gate/toggle clipping, the solutions are to: use the other entrance, reload from a previous save, or attempt to move Princess in range of the event with the console command prid 000185d5 followed by moveto player. [verified]
  • pcIcon pc Doing DLC quests before opening the path will end "Picking Up the Trail" resulting in Macready's and Joseph's dialogue options to vanish and making entry into Vault 87 impossible. The only solution is to resort to a save that still has "Picking Up the Trail" as an active quest, and redo whatever progress has been lost or to use the console command ResetQuest 00014e8c and go to the Citadel to start the quest again. [verified]


  1. Fallout 3 Official Game Guide
  2. The Fallout 3 Official Game Guide states he came into office "two years ago at 10 years old", contradicting his ingame dialogue where he states he has been mayor for three years.

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