Matt is a captive of the intelligent deathclaws in Vault 13 in 2241.
Background
Matt is a tall, slender man[1] who stumbled on Vault 13 and was captured by the intelligent deathclaws living there. Matt sees the intelligent deathclaws as a threat to humanity, and bombed Kerith and her hatchlings. After that the intelligent deathclaws give him freedom of movement within the lower levels of the vault, but he is never allowed on level 1 where the exit is. Next Matt destroyed the voice module and then disabled all keyboard input to force the deathclaws to begin raiding human lands and to be discovered. Matt wants to escape so he can see them wiped out.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
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This character is involved in quests. |
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This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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Other interactions
Matt tries to convince the Chosen One to help him escape the vault.
Inventory
Apparel | Weapon | Other items |
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Tribal outfit | - | - |
Appearances
Matt appears only in Fallout 2.
Bugs
After agreeing to help Matt escape the vault, you will be at the first floor. The deathclaws there will start attacking him but not you nor anyone in your party unless you attack them first. If Matt is killed and you haven't attacked any of the Deathclaws you are free to leave the screen. But, returning or saving and loading a game in the Vault will crash the game. [verified]
References
- ↑ Ocmatt.msg, line 100
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