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Matt (Vault 13)

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Matt
Tribal
Biography
raceHuman
genderMale
affiliationNone
rolePrisoner
locationVault 13
Gameplay
appearancesFallout 2
Statistics
SPECIAL6 ST, 7 PE, 7 EN, 4 CH, 4 IN, 8 AG, 5 LK
Technical
proto id00000180
dialogue fileOcmatt.msg
 
Gametitle-FO2
Gametitle-FO2

They are fast, tough, perceptive, and deadly. If their numbers grow large enough, they will be the greatest threat that the human race could ever face. Think about it. They need to be eliminated!

— Matt

Matt is a captive of the intelligent deathclaws in Vault 13 in 2241.

Contents

BackgroundEdit

Matt stumbled on Vault 13 and was captured by the intelligent deathclaws living there. They give him freedom of movement within the lower levels of the vault, but he is never allowed on level 1 where the exit is. Matt sees the intelligent deathclaws as a threat to humanity, and wants to escape so he can see them wiped out.

Interactions with the player characterEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit

Matt tries to convince the Chosen One to help him escape the Vault 13.

InventoryEdit

Apparel Weapon Other items
Rags - -

AppearancesEdit

Matt appears only in Fallout 2.

BugsEdit

  • After you have agreed to help Matt escape the Vault, you will be at the first floor. The deathclaws there will start attacking him but not you nor anyone in your party unless you attack them first. If Matt is killed and you haven't attacked any of the Deathclaws you are free to leave the screen. But when you come back to the Vault there might be a bug which will shut down your game. [verified]

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