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Gametitle-FO4
Gametitle-FO4

The Mass Fusion containment shed is a location in the Commonwealth in 2287.

Background

The Mass Fusion containment shed is a pre-War radioactive containment centre, owned by Mass Fusion. The shed was being investigated as one of several locations as part of an investigation into toxic waste dumping at Lake Quannapowitt[1], instigated shortly after 27 people fell seriously ill or suffered radiation burns at the Lake Quannapowitt Bass Fishing Tournament.

During the investigation, the hazardous materials inspector sent to the site began to strongly suspect that the operation wasn't operating within the law. On the instruction of Mr. Feld, the site supervisor "got rid of him" in a manner that, if discovered would have incarcerated him for life[2].

Layout

The interior is a warehouse storing many barrels of radioactive material, as such irradiating the entire building. It contains glowing radroaches and feral ghouls. In the top floor room is the supervisors terminal, containing personal entries and the lock control for the security gate at the rear of the ground floor.

The floor hatch located behind the barrels, directly opposite the security gate leads into the reactor room. In the centre of the room there is a generator with a switch affixed to the farthest side.

Notable loot

  • A fusion core on the generator behind the security gate.
  • A Vault-Tec lunchbox is located in the subterranean area on the desk next to a broken terminal.

Notes

The generator in the subterranean chamber is powering the automated radio alarm signal, picked up by radio tower 3SM-U81. Deactivating the generator will stop the signal broadcast.

  • Although the automated radio alarm must be deactivated by the generator at the reactor level, there is a ham radio hidden beyond the wall to the west. It can be seen and used only through console command tcl.

Appearances

The Mass Fusion containment shed only appears in Fallout 4.

Behind the scenes

It is possible to jump onto the southeast corner of the lower roof, where one will find a synth and a human corpse. This seems to be a reference to the final scene of Blade Runner.

Bugs

  • PCPC Flipping the circuit breaker in the sublevel will sometimes fail to disable the automated radio alarm. A workaround is to return to radio tower 3SM-U81 and re-extend the satellites, then return to the containment shed to flip the breaker again. The warning klaxons in the sublevel can de-sync with the radio signal if the klaxons are turned off before resetting the radio tower.[verified]
  • PCPC Both of the ghouls that are hidden in the radioactive waste in the middle of the warehouse can not be looted directly. A workaround is to order one's companion to search the corpses. On PC, one can open the developer's console, click on the ghoul, and enter the command openactorcontainer 1 as another workaround.[verified]

Gallery

References

  1. Lake Quannapowitt terminal entries: "Recommend closing the lake to the public and beginning a formal inquiry into the waste management practices of nearby heavy industry (General Atomics, Saugus Ironworks, Corvega)."
  2. Mass Fusion containment shed terminal entries#8/22: "A hazardous material inspector stopped in today unannounced to check out our operation. I started to feel like he was getting suspicious of what has actually been going on around here. I told Mr. Feld and he said if the inspector started catching on we needed to get rid of him, and he didn't mean ask him to go away. Well, he caught on... so we had to get rid of him. If anyone finds out what we did they'll put me away for life..."
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