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{{Fallout 3 locations project}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO3
 
|games =FO3
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|map marker image =Mason_DS_loc.jpg
 
|map marker image =Mason_DS_loc.jpg
 
|map marker ='''Mason Dixon Salvage'''
 
|map marker ='''Mason Dixon Salvage'''
  +
|creatures =[[Super mutant (Fallout 3)|Super mutants]]<br />[[Centaur (Fallout 3)|Centaurs]]
 
|cell name =Shacktown03 (shack ext.)<br />ShackTownInterior05 (west shack)<br />ShackTownInterior06 (east shack)
 
|cell name =Shacktown03 (shack ext.)<br />ShackTownInterior05 (west shack)<br />ShackTownInterior06 (east shack)
 
|refid ={{ID|001397}} (shack ext.)<br />{{ID|0c2f6d}} (west shack)<br />{{ID|0c2f6c}} (east shack)
 
|refid ={{ID|001397}} (shack ext.)<br />{{ID|0c2f6d}} (west shack)<br />{{ID|0c2f6c}} (east shack)
  +
}}
}}{{Games|FO3}}
 
   
'''Mason Dixon Salvage''' is a location in the northern part of the [[Capital Wasteland]].
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'''Mason Dixon Salvage''' is a [[Fallout 3 locations|location]] in the northern part of the [[Capital Wasteland]] in [[Timeline#2277|2277]].
   
 
==Background==
 
==Background==
It appears to have been a pre-[[Great War|War]] auto parts and salvage complex. Since then, [[Vault 87 super mutant|super mutant]]s have moved in and are using it as a base of command. There is also a human [[Wasteland captive|captive]] here.
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It appears to have been a pre-[[Great War|War]] auto parts and salvage complex. Since then, [[Super mutant (Fallout 3)|super mutants]] have moved in and are using it as a base of command. There is also a human [[Wasteland captive|captive]] here.
   
 
==Layout==
 
==Layout==
 
The salvage yard can be found northwest of [[Paradise Falls]] and south-southwest of [[SatCom Array NN-03d]]. It is closest to [[Drowned Devil's Crossing]], and can most easily be reached by traveling north from there.
 
The salvage yard can be found northwest of [[Paradise Falls]] and south-southwest of [[SatCom Array NN-03d]]. It is closest to [[Drowned Devil's Crossing]], and can most easily be reached by traveling north from there.
   
On the east and west ends there are two rusted metal shacks. To the south of the western shack are three overturned trailers. The easiest way to get to the salvage yard is to come from the north because of the small trail that leads up to the salvage area.
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On the east and west ends, there are two rusted metal shacks. To the south of the western shack are three overturned trailers. The easiest way to get to the salvage yard is to come from the north because of the small trail that leads up to the salvage area.
   
As a [[Vault 87 super mutant|super mutant]] camp, there are several leveled mutants and [[Centaur (Fallout 3)|centaur]]s. Up to seven enemies may spawn (depending on whether the [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]'' is installed). One of them will always be a grade up from the others. Also, there may be a [[Deathclaw (Fallout 3)|deathclaw]] on the small hill nearby. It will not hesitate following the player into the shacks, or even kill the captive before they can be saved.
+
As a super mutant camp, there are several leveled mutants and [[Centaur (Fallout 3)|centaurs]]. Up to seven enemies may spawn (depending on whether the [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]'' is installed). Also, there may be a [[Deathclaw (Fallout 3)|deathclaw]] on the small hill nearby. It will not hesitate in following the [[Lone Wanderer]] into the shacks or even killing the captive before they can be saved.
   
 
==Notable loot==
 
==Notable loot==
* [[Tumblers Today (Fallout 3)|Tumblers Today]]: in the southern shack next to the bed. (It may be under the bed, in that case try crouching or throwing a grenade behind the bed, at the southern wall.)
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* ''[[Tumblers Today (Fallout 3)|Tumblers Today]]'' - In the southern shack next to the bed. (It may be under the bed, in which case try crouching or throwing a grenade behind the bed, at the southern wall.)
* [[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]: in the western shack, on a table.
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* ''[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]'' - In the western shack, on a table. There is another copy of the book to the northeast of this location, in an [[abandoned tent]].
* [[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]: also in the western shack, on the floor, next to a bucket.
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* ''[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]'' - Also in the western shack, on the floor, next to a bucket.
   
 
==Notes==
 
==Notes==
* This location may host [[Vault 87 super mutant#Super mutant overlord (Broken Steel)|overlords]] if [[Broken Steel]] is installed.
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* This location may host [[Super mutant (Fallout 3)#Super mutant overlord (Broken Steel)|super mutant overlords]] if ''[[Broken Steel]]'' is installed.
* No [[Karma (Fallout 3)|Karma]] loss occurs if the captive is blown to smithereens in the massive car explosion possible at this location.
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* No [[Karma (Fallout 3)|Karma]] loss occurs if the captive is killed in the massive car explosion that can occur here.
* Once this location has been cleared out once, it becomes a dangerous location to fast-travel to, as the end point is directly inside a group of super mutants that have (most likely) already re-spawned.
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* Once this location has been cleared out for the first time, it becomes a dangerous location to fast travel to, as the location of the fast travel point means that the player can spawn directly inside a group of super mutants.
* There are two shacks that could be used as shelter, as they have unowned beds inside. However, if you decide to use them as shelter, you will find yourself fighting off super mutants almost every time you fast travel there, because they respawn very quickly.
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* There are two shacks that could be used as a shelter, as they have unowned beds inside. However, if the player decides to use them as shelter, they will encounter super mutants almost every time one fast travels there, as the super mutants respawn every three in-game days.
   
 
==Appearances==
 
==Appearances==
Mason Dixon Salvage appears only in ''[[Fallout 3]]''.
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Mason Dixon Salvage appears only {{In|FO3}}.
   
 
==Behind the scenes==
 
==Behind the scenes==
This location is based on the real location "Mason Dixon Auto Salvage", a junkyard on Rt. 1 on the PA side of the MD/PA border (also called the Mason Dixon Line) with 18 acres of recyclable cars.
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This location is based on the real location of "Mason Dixon Auto Salvage," a junkyard on Rt. 1 on the Pennsylvania side of the Maryland/Pennsylvania border (also called the Mason-Dixon Line) with 18 acres of recyclable cars.
  +
  +
==Gallery==
  +
<gallery>
  +
MDS southeast shack.jpg|The east shack's interior
  +
MDS northwest shack.jpg|The west shack's interior
  +
MDS East abandoned shack Tumblers Today.jpg|''[[Tumblers Today (Fallout 3)|Tumblers Today]]'', east abandoned shack
  +
MDS West abandoned shack Nikola Tesla and You.jpg|''[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]'', west abandoned shack
  +
DC_Journal_of_IM_Mason_Dixon_Salvage.jpg|''[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]''
  +
</gallery>
  +
 
{{Navbox locations FO3}}
   
 
[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 locations]]
   
 
[[de:Mason Dixon-Schrottplatz]]
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[[es:Desguace de Mason Dixon]]
 
[[hu:Mason Dixon Menedék]]
 
[[hu:Mason Dixon Menedék]]
 
[[ru:Утиль Мейсона Диксона]]
 
[[ru:Утиль Мейсона Диксона]]
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[[uk:Утиль Мейсона Діксона]]
[[de:Mason Dixon-Schrottplatz]]
 
[[zh:Mason Dixon Salvage]]
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[[zh:梅森·迪克森废车场]]

Latest revision as of 22:34, 2 March 2023

Mason Dixon Salvage is a location in the northern part of the Capital Wasteland in 2277.

Background

It appears to have been a pre-War auto parts and salvage complex. Since then, super mutants have moved in and are using it as a base of command. There is also a human captive here.

Layout

The salvage yard can be found northwest of Paradise Falls and south-southwest of SatCom Array NN-03d. It is closest to Drowned Devil's Crossing, and can most easily be reached by traveling north from there.

On the east and west ends, there are two rusted metal shacks. To the south of the western shack are three overturned trailers. The easiest way to get to the salvage yard is to come from the north because of the small trail that leads up to the salvage area.

As a super mutant camp, there are several leveled mutants and centaurs. Up to seven enemies may spawn (depending on whether the add-on Broken Steel is installed). Also, there may be a deathclaw on the small hill nearby. It will not hesitate in following the Lone Wanderer into the shacks or even killing the captive before they can be saved.

Notable loot

  • Tumblers Today - In the southern shack next to the bed. (It may be under the bed, in which case try crouching or throwing a grenade behind the bed, at the southern wall.)
  • Nikola Tesla and You - In the western shack, on a table. There is another copy of the book to the northeast of this location, in an abandoned tent.
  • D.C. Journal of Internal Medicine - Also in the western shack, on the floor, next to a bucket.

Notes

  • This location may host super mutant overlords if Broken Steel is installed.
  • No Karma loss occurs if the captive is killed in the massive car explosion that can occur here.
  • Once this location has been cleared out for the first time, it becomes a dangerous location to fast travel to, as the location of the fast travel point means that the player can spawn directly inside a group of super mutants.
  • There are two shacks that could be used as a shelter, as they have unowned beds inside. However, if the player decides to use them as shelter, they will encounter super mutants almost every time one fast travels there, as the super mutants respawn every three in-game days.

Appearances

Mason Dixon Salvage appears only in Fallout 3.

Behind the scenes

This location is based on the real location of "Mason Dixon Auto Salvage," a junkyard on Rt. 1 on the Pennsylvania side of the Maryland/Pennsylvania border (also called the Mason-Dixon Line) with 18 acres of recyclable cars.

Gallery