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Revision as of 17:11, 17 September 2014
The marksman carbine is a weapon in Fallout: New Vegas.
Characteristics
The marksman carbine is a semi-automatic, medium-power rifle with a 20-round magazine. Mounted with an enhanced-zoom scope that shares the same reticle as the anti-materiel rifle and sniper rifle, it is highly accurate and deadly at long range with a Guns skill of 100. With its good damage, an extremely high rate of fire and a good-sized magazine, it can deal a large amount of damage per second, making it versatile and useful against most enemies.
Durability
The marksman carbine can fire a total of about 1995 standard rounds, the equivalent of 100 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 1995 | 100 |
Surplus | 662 | 34 |
.223 caliber round | 2495 | 125 |
Modification
The following is based on Fallout: New Vegas cut content. |
- Marksman carbine extended magazine - cut from the game.[1]
End of information based on Fallout: New Vegas cut content |
Variant
- All-American - a unique, camouflaged version of the marksman carbine found in the armory of Vault 34.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Marksman carbine | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.7 | 0.04 | 20 | 1995 | 6 | 5200 | 866.7 | 100 | 4 |
All-American | 26 | 156 | 6 | x1 | 26 | 13 | 2 | 0.035 | 24 | 1995 | 6 | 5900 | 983.3 | 100 | 4 |
Locations
- Nellis array, Nellis Air Force Base - in the entrance area on the floor next to the dead Boomer.
- Vault 34 - located in the armory.
- Gun Runners - can be purchased from Vendortron after level 16.
- Hidden Valley bunker - can be purchased from Torres.
- Carried by many NCR troopers, NCR rangers and Caesar's Legion soldiers at higher levels, mostly during the Second Battle of Hoover Dam and in the dam interior or lower levels.
- Carried by Legionary assassins once the player reaches a high-enough level.
- Securitron de-construction plant on the pipe to the east from the main entrance. Just follow the pipe until you can find a spot which you can jump up onto the pipe. One of them can be found near
- waste disposal station, near a skeleton at the end of a tunnelway. In the
- Carried by Marked Men if the player reach high levels, if the player level is 40 or above, they will use Armor Piercing ammo against the Courier.
- The masked NCR troopers in the Hoover Dam Visitor Center may carry them.
Notes
- This is one of the weapons boosted by the Grunt perk.
- The magnification level of the scope is 2.86x on this weapon.
- Despite having the same ammo type and capacity as the service rifle, the marksman carbine has a noticeably larger magazine (based on the 30-round STANAG magazine).
Behind the scenes
According to J.E. Sawyer, the marksman carbine is loosely based around "paratrooper-oriented marksman rifles" and are present due to New Vegas' proximity to Nellis AFB.[2]
Sounds
Gallery
References
- ↑ Appears in the GECK under static\weapons\2handautomatic\1stpersonmarksmanext
- ↑ J.E. Sawyer on Formspring