skill Guns 100 strength req. 4
dmg/attack 24 ( 34.6) DPS 136.8 ( 275.8) DPS (reload) 87.1 ( 172.5) crit dmg 24 crit % mult x1 attacks/sec 5.7 ( 8) AP 14 projectiles 1 spread 0.04
ammo type 5.56mm round ammo/shot 1 shots/rel. 20 ammo cap. 20 reload time 2 ( 1.5)
marksman carbine is a weapon in .
Fallout: New Vegas
The marksman carbine is a semi-automatic, medium-power rifle with a 20-round magazine. Mounted with an enhanced-zoom scope that shares the same mil-dot reticle as the
anti-materiel rifle and sniper rifle, it is highly accurate and deadly at long range with a Guns skill of 100. With its good damage, an extremely high rate of fire and a good-sized magazine, it can deal a large amount of damage per second, making it versatile and useful against most enemies.
The marksman carbine can fire a total of about 1995 standard rounds, the equivalent of 100 reloads, from full
condition before breaking.
Ammunition type Durability Shots Reloads Standard, HP, AP & match 1995 100 Surplus 662 34 .223 caliber round 2495 125
All-American - a unique, camouflaged version of the marksman carbine found in the armory of Vault 34.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Marksman carbine 24 136.8 5.7 x1 24 14 1.7 0.04 20 1995 6 5200 866.7 100 4 All-American 26 156 6 x1 26 13 2 0.035 24 1995 6 5900 983.3 100 4
Nellis array, Nellis Air Force Base - in the entrance area on the floor next to the dead Boomer.
Vault 34 - located in the armory.
Gun Runners - can be purchased from Vendortron after level 16.
Hidden Valley bunker - can be purchased from Torres, may require the Courier to complete some BoS quests to allow higher tier of equipment to be available to purchase.
Carried by many NCR troopers, NCR rangers and Caesar's Legion soldiers at higher levels, mostly during the Second Battle of Hoover Dam and in the dam interior or lower levels.
Carried by Legionary assassins once the player reaches a high-enough level.
Old World Blues (add-on) One of them can be found near Securitron de-construction plant on the pipe to the east from the main entrance. Just follow the pipe until you can find a spot which you can jump up onto the pipe.
Lonesome Road (add-on) In the waste disposal station, near a skeleton at the end of a tunnelway.
Lonesome Road (add-on) Carried by Marked Men if the player reach high levels, if the player level is 40 or above, they will use Armor Piercing ammo against the Courier.
The masked NCR troopers in the Hoover Dam Visitor Center may carry them.
The magnification level of the scope is 2.86x on this weapon.
Despite having the same ammo type and capacity as the service rifle, the marksman carbine has a noticeably larger magazine (based on the 30-round STANAG magazine).
Behind the scenes Edit
According to J.E. Sawyer, the marksman carbine is loosely based around "paratrooper-oriented marksman rifles" and are present due to New Vegas' proximity to Nellis AFB.
cut Marksman carbine with the extended magazine modification that was cut from the game
↑ Appears in the GECK under static\weapons\2handautomatic\1stpersonmarksmanext
J.E. Sawyer on Formspring