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Marksman carbine

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Marksman carbine
Marksman carbine
Marksman carbine icon
Requirements
skillGuns 100
strength req.4
Attack statistics
dmg/attack
24 (34.6)
DPS
136.8 (275.8)
DPS (reload)
87.1 (172.5)
crit dmg
24
crit % mult
x1
attacks/sec
5.7 (8)AP14
projectiles1spread0.04
Ammo & reloading
ammo type5.56mm round
ammo/shot
1
shots/rel.
20
ammo cap.20
reload time
2 (1.5)
Other
weight6value
5200
item HP400
repair
Marksman carbines
Two-handed automatic guns Jury RiggingJuryRigging
base id00106fea
 
Gametitle-FNV
Gametitle-FNV

The marksman carbine is a weapon in Fallout: New Vegas.

CharacteristicsEdit

The marksman carbine is a semi-automatic, medium-power rifle with a 20-round magazine. Mounted with an enhanced-zoom scope that shares the same mil-dot reticle as the anti-materiel rifle and sniper rifle, it is highly accurate and deadly at long range with a Guns skill of 100. With its good damage, an extremely high rate of fire and a good-sized magazine, it can deal a large amount of damage per second, making it versatile and useful against most enemies.

DurabilityEdit

The marksman carbine can fire a total of about 1995 standard rounds, the equivalent of 100 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match1995100
Surplus66234
.223 caliber round2495125

ModificationEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

VariantEdit

  • All-American - a unique, camouflaged version of the marksman carbine found in the armory of Vault 34.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Marksman carbine 24
136.85.7x124141.70.0420199565200866.71004
All-American 26
1566x1261320.03524199565900983.31004

LocationsEdit

  • Nellis array, Nellis Air Force Base - in the entrance area on the floor next to the dead Boomer.
  • Vault 34 - located in the armory.
  • Gun Runners - can be purchased from Vendortron after level 16.
  • Hidden Valley bunker - can be purchased from Torres, may require the Courier to complete some BoS quests to allow higher tier of equipment to be available to purchase.
  • Carried by many NCR troopers, NCR rangers and Caesar's Legion soldiers at higher levels, mostly during the Second Battle of Hoover Dam and in the dam interior or lower levels.
  • Carried by Legionary assassins once the player reaches a high-enough level.
  • Old World Blues (add-on)Gametitle-FNV OWB One of them can be found near Securitron de-construction plant on the pipe to the east from the main entrance. Just follow the pipe until you can find a spot which you can jump up onto the pipe.
  • Lonesome Road (add-on)Gametitle-FNV LR In the waste disposal station, near a skeleton at the end of a tunnelway.
  • Lonesome Road (add-on)Gametitle-FNV LR Carried by Marked Men if the player reach high levels, if the player level is 40 or above, they will use Armor Piercing ammo against the Courier.
  • The masked NCR troopers in the Hoover Dam Visitor Center may carry them.

NotesEdit

  • The magnification level of the scope is 2.86x on this weapon.
  • Despite having the same ammo type and capacity as the service rifle, the marksman carbine has a noticeably larger magazine (based on the 30-round STANAG magazine).

Behind the scenesEdit

According to J.E. Sawyer, the marksman carbine is loosely based around "paratrooper-oriented marksman rifles" and are present due to New Vegas' proximity to Nellis AFB.[2]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

GalleryEdit

ReferencesEdit

  1. Appears in the GECK under static\weapons\2handautomatic\1stpersonmarksmanext
  2. J.E. Sawyer on Formspring

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